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#3dmodeling

10 posts6 participants0 posts today
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I was dreading the grille and headlights a bit, but they went in a little easier than I expected. With that, the main part of the body is done. I will be incorporating the bumpers into the base piece, to give me room for some variations—smallest bumpers for ’72, small bumpers set further out from the body for ’73, battering rams for ’74-76. #WeirdCarMastodon #164scale #3dModeling

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Details are filling in. The single air extractor vent on each C-pillar (and the tail lamps with a single segmented lens) mark this as a post-1972 E3; the entire rear license plate recess being stainless means it's a ’73 or later (a painted center portion was a ’72-only oddity). And the side marker lights obviously mean that this is a US-market car. So much information embedded in these design choices! #WeirdCarMastodon #164scale #3dModeling

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I made a relatively simple thing that brings Fusion 360 to its knees. As in, every change, no matter how trivial, takes over a minute to recompute.

It's the outline shown above, extruded and filleted, then chamfered around the top edge. It ran fine until the chamfer. F360 can't calculate the chamfer directly; I had to do nonsense with a tapered extrusion.

🧵 14/N

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Today is G2 continuity day! I learned this morning that Fusion 360 can do G2 continuous fillets, and I needed to model this anyway...

According to the color map (right image), the fillets are G2 to the bottom, but the small fillet isn't G2 to the sides. And the corners are awful. I don't know what to do about those.

If you think this is going to be another Gridfinity bin, you're close but not right.

🧵 13/N

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