FujiNet in action on a Mac using Atari800MacX – native Atari emulation, no wrappers, no workarounds!
Smooth, clean, and 100% Mac-ready. Whether you’re dialing into Southern AMIS or any ATASCII BBS, this is the easiest way to go full retro without leaving your modern setup.
southernamis.ddns.net (port 23)
amis86.ddns.net (port 9000)
Nitelite.ddns.net (port 9000)
Fully Atari 130XE + ATASCII optimized!
Got #FujiNet talking to a #RasberryPi #Pico via USB! The Pico is acting as a simple RS232 adapter (board borrowed from my Smith-Corona typewriter teletype project). The FujiNet uses the Pico for serial communications instead of GPIO. Why? Because this lays the groundwork for interfacing to other systems, such as Atari 2600, MSX, #A2Pico, or direct bus access plus ROM emulation via #RaspberryPiPico.
Let's get some more #Atari8bit games #FujiNet #HighScoreEnabled. (thread)
There are more than 4 dozen High Score enabled games, can some of you help to port some more?
There is a repo for these games:
https://github.com/FujiNetWIFI/fujinet-high-scores
One of the games that has been fully disassembled, and builds a working executable, and is ready to have a high score table transplanted into it, is Berzerk.
https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-game-ports/berzerk
It needs a high score table patched in after game over.
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One can be grabbed from any of the other games in atari-game-ports, such as Donkey Kong:
https://github.com/FujiNetWIFI/fujinet-high-scores/blob/main/atari-game-ports/dkong/hiscore.asm
It implements a high score routine that saves to sectors 719 and 720 on the disk, so it can be used and tested locally.
It uses the display list to cut a hole in the screen, for the mode 6 display of the scores. It then loads the scores in from disk. Checks them looking for an eligible slot, and if one is found, grabs the user input and writes to disk. If one isn't found, it simply jumps right to a pause, before tidying up and exiting.
The Makefiles in both dkong and berzerk assemble the code, build the bootable ATR disk, build write-high-score and high-score-enable, and use those two tools to both insert the high score sectors, and to alter the first 16 bytes of the ATR file to indicate that it is high score enabled.
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Let's start getting more of these games patched and ported, and we'll host them for High Score Enabled sharing of scores!
-Thom
Just placed 2nd on the #Atari8bit #FujiNet #HighScoreEnabled leader board for Pengo. 160,010.
Game: apps.irata.online/Atari_8-bit/Games/High Score Enabled/Pengo.atr
Leaderboard: https://scores.irata.online/pengo.html
The only reason I am even here, on any of these networks, is to promote the #FujiNet Internet Peripheral for #retrocomputing and #retrogaming systems (https://fujinet.online).
#FujiNet #Intellivision bring-up. Studying the PiRTOII #rp2040 C code, alongside the GI CP-1600 databook, to understand things enough to extend it to add a communication method to the #ESP32S3. #retrocomputing #retrogaming
Testing so many different #FujiNet versions it’s starting to look like a music studio or crazy electric music organ with keyboards stacked on keyboards. Not enough room for the #Atari #A8! Yet! #RetroComputing #VintageComputing #AppleII #TRS80 #Commodore #C128 #C64
#FujiNet WiFi Internet Peripheral for #Intellivision bring-up begins. A PiRTO II cartridge is used for prototyping, attaching the #ESP32S3 via USB. Once working, the two microcontrollers will be placed onto the same PCB. #retrogaming
Big BBSing on Micro Screens
Who says you need a giant monitor to dive into the retro #bbsing
Southern AMIS BBS an #atari 130XE—and we’re connected in style on the Sinclair MTV1, Casio Color TV, and the classic Sony Watchman. Micro TVs, mega nostalgia.
Whether it’s Atascii art or old-school message boards, we’re proving that big retro still fits in the palm of your hand
#Atari#SouthernAMIS #SinclairMTV1 #CasioTV #SonyWatchman #FujiNet #RetroComputing
I gave a State of the Union (SOTU) talk on the #FujiNet Internet Peripheral for #retrocomputing and #retrogaming systems, at VCF Southwest 2025 in Texas on Sunday, which has been posted to YouTube: https://www.youtube.com/watch?v=SCPcEbMEbeo
#FujiNet is a WiFi Network Adapter for #retrocomputing and #retrogaming systems.
It can do many things; even make software development faster, as seen here between my PC and a #commodore #vic20.
#FujiNet is a Wi-Fi Network Adapter for #retrocomputing and #retrogaming PCs.
This is an example #Gamedev application: A Sprite Editor running on the #ColecoAdam.
It is dumping its result back to a PC over a TCP socket.
@futurebird I feel like @tschak and the #fujinet kids might have some weird classics
All of this playing with #modularsynth anf #vcvrack has me thinking.
Given that a plugin exists to expose VCVRack's API via TCP/IP - https://github.com/JerrySievert/vcv-httpserver
and #fujinet - I wonder if you could wire in your Atari 8 bit as a part of your modular synthesizer :)
POKEY made some truly unique trills, rumbles and squeaks :)
(Haven't done ANYTHING with this yet, just spitballing)
Prawdziwym hitem festiwalu Pixel Heaven Forward 2025 okazało się nasze Atari połączone z Raspberry Pi z zewnętrzną stacją dyskietek. Dzięki aparatowi Sony Mavica, który zapisuje zdjęcia na 3,5" dyskietkach i zmodyfikowanym przez Bartosza btr programie YAIL dla Atari, mogliśmy wrzucać zdjęcia naszych przyjaciół i gości na serwer i oglądać je na ekranie telewizora podłączonego do Ataryny.
https://www.cpp.org.pl/cpp-na-pixel-heaven-2025/
#atari #retrocomputing #fujinet
Anyone using #meatloaf for the #c64?
New to me and it looks pretty cool - thinking about building one.
Worth it?
#retrocomputing #retrogaming #commodore #fujinet