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#UnrealEngine5

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Fijn. Thuis de code van #UnrealEngine5 gedownload. Die heb je nodig om die uit te breiden met je eigen code. Ik hoefde na het downloaden alleen nog maar GenerateProjectFiles.bat uit te voeren, dacht ik. Blijkbaar bestaat er ook nog een setup.bat die als prerequisite dient voor GenerateProjectFiles.bat en nog eens 26GB wil downloaden. Mijn mobiele-internetabonnement is nog niet zover dat dat hier ook vanuit de kroeg zomaar kan. Hmmmm...🤔

I've just uploaded new Windows and Linux builds of my game, and now I'm *fairly* sure all the current levels can be completed successfully.

There was one that I discovered was utterly impossible to complete, not because of bugs but because of level design - fixing that without the editor was 'fun' so I need to get that working next!

jeremiahfieldhaven.itch.io/pro

itch.iov0.0.6 (Moorgate) Preview builds available - Project Shinar by JeremiahFieldhaven
More from Jeremiah Fieldhaven

#gaming #pcgaming #GOG #drmfree

Das Remake von The Sinking City auf Basis der #unrealengine5 gibt es auf #GOG.

gog.com/de/game/the_sinking_ci

Ich bin zwar momentan nicht in der Stimmung für Horrorgames, aber grundsätzlich neugierig bin ich auf das Spiel schon.

Vielleicht trifft es meinen Geschmack🙂

Edit: Der Release scheint ein Shadowdrop gewesen zu sein🙂

GOG.comThe Sinking City Remastered Buying the Remaster will also grant you the original version of The Sinking City. Erl

Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.

github.com/sbseltzer/VersionMa

Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.

Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.

GitHubGitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across multiple versions of Unreal Engine.Helpful macros & prebuild scripts for supporting plugins across multiple versions of Unreal Engine. - sbseltzer/VersionMacros

Creating a full XP / level system with a experience needed per level data table took me maybe 20 minutes :bloblaugh: This is too easy

Each level the player gets 1 extra total HP, seems enough for now

Don't mind the level design or UI, still gotta do that

Now when you complete a level, the next one unlocks etc

Here's my latest #UnrealEngine5 project! I'm using the Prototype Bits from @KayLousberg to make a simple shooter. It's been awesome to have stylish drop-in assets to learn how to wire things up like weapon pickups, animations and even navmesh for AI movement.

It's been a blast putting it all together. Next thing I'm going to try and tackle is Unreal replication. Multiplayer shooter, here we come!