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#devlog

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Niwl Games<p>Art updates: </p><p>Mostrovska is finishing their internship this week and we are super thankful for their contributions!<br>Check out more of their work at <a href="https://mostrovskaa.tumblr.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mostrovskaa.tumblr.com/</span><span class="invisible"></span></a></p><p>Vaerlyi finished the map for the sea of Hirwazh scenarioa, but it will inspire us to make more progress on expeditions.<br>Also progressed on icons thanks to Chroma!</p><p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@khaleer" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>khaleer</span></a></span> gave us another crane emblematic of Brest, (re-using the same texture so that the game runs on potato computers).</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a></p>
Periapt Games<p>In writing this book about dungeon archaeology, I find myself really tickled by the idea of fantasy elements that are considered archaic by the ‘current’ fantasy world.</p><p>Stones enchanted to translate dead languages.<br>Amulets protecting against now-extinct entities.<br>Esoteric charms that survived by spellbook palimpsest.<br>Religious relics for gods that disappeared.</p><p><a href="https://dice.camp/tags/archaeology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archaeology</span></a><br><a href="https://dice.camp/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
Cheeseness<p>And as always, here's the accompanying video<br><a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.social/tags/DevLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLog</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <br><a href="https://www.youtube.com/watch?v=Y1yyUz8Vcc4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=Y1yyUz8Vcc4</span><span class="invisible"></span></a></p>
Mika Savolainen<p>I decided to upload all my devlog from youtube to PeerTube.</p><p>Feel free to check them out: <a href="https://peertube.wtf/w/p/3cZytGHBGVBLBLbz8utreJ?playlistPosition=1" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">peertube.wtf/w/p/3cZytGHBGVBLB</span><span class="invisible">Lbz8utreJ?playlistPosition=1</span></a></p><p><a href="https://paahtimo.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://paahtimo.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://paahtimo.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
spectrumGirl 🍉 🏝️<p><a href="https://xarxa.cloud/tags/devLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devLog</span></a> <a href="https://xarxa.cloud/tags/java" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>java</span></a></p><p>Today I started SB (Spring Boot) to add another framework to my toolbox and broaden my perspective a bit.</p><p>Just setting up my ecosystem and bootstrapping things for now</p>
screwlisp<p><a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/leonardoCalculus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>leonardoCalculus</span></a> </p><p><a href="https://screwlisp.small-web.org/lispgames/LCKR-a-simulation-backend-interface/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-a-simulation-backend-interface/</span></a></p><p>Really just a devlog! I slapped a <a href="https://gamerplus.org/tags/mcclim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mcclim</span></a> <a href="https://gamerplus.org/tags/gui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gui</span></a> onto my simulation so that I could click a button rather than type actions over and over again.</p><p>Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.</p><p>Small "improvements".</p>
quite adept<p>check out my latest <a href="https://mas.to/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> for the upcoming pixel art visual novel Dungeon of Departure over on <a href="https://mas.to/tags/itchio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itchio</span></a></p><p>quiteadept.itch.io/dod/devlog/9...</p><p>I've made lots of progress in the last two months—including adding paid professional voice acting—and I think the game might actually be halfway done!!!</p><p><a href="https://mas.to/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://mas.to/tags/VisualNovel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VisualNovel</span></a> <a href="https://mas.to/tags/CharacterArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CharacterArt</span></a> <a href="https://mas.to/tags/PixelFed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelFed</span></a> <a href="https://mas.to/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mas.to/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mas.to/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a> <a href="https://mas.to/tags/VN" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VN</span></a> <a href="https://mas.to/tags/RenPy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RenPy</span></a> <a href="https://mas.to/tags/DungeonOfDeparture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DungeonOfDeparture</span></a></p>
WildRose😈🌹🏳️‍⚧️✅<p>I also have my first <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> post on my website about the progress on this game:</p><p><a href="https://wildrose.space/devlog/Begining/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">wildrose.space/devlog/Begining/</span><span class="invisible"></span></a></p>
Plinks<p>I’ve been working on adding a bit more nature to the world. I had to learn quite a lot to get this far. Still not sure I fully understand everything, but hey, it works!</p><p>Here you can see Idiny from the Kup tribe running through the grass. It’s still very unfinished and not the final look. Eventually, the grass will move naturally and might even react to the Plinks’ movement.</p><p>The green sprigs you see are just placeholders, meant to test if my system for drawing different sprites with a single call actually worked. The yellow flowers are a bit closer to what I want, but they’re also not final. At the very least they’ll need some animation to feel alive.</p><p><a href="https://peoplemaking.games/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://peoplemaking.games/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://peoplemaking.games/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a></p>
Xab<p>Devo dire che l'aver disinstallato Instagram è stato una manna per la gestione del tempo, tanto che mi sono rimesso un po' a smanettare con certa roba dopo secoli (roba che probabilmente finirà di nuovo in soffitta ma almeno mi aiuta ad imparare qualcosa :smug: )</p><p>In ogni caso, <a href="https://love2d.org/" rel="nofollow noopener" target="_blank">Love2D</a> è meraviglioso - d'altronde c'hanno fatto Balatro</p><p><a href="https://social.andreacorinti.com/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLog</span></a><br><a href="https://social.andreacorinti.com/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Niwl Games<p><span class="h-card" translate="no"><a href="https://sunny.garden/@pixelberk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pixelberk</span></a></span> testing building pickups. </p><p>The idea is to spawn resources in a semi-randomized radius around buildings. And they get added to the resource counter when picked up.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Karsten Schmidt<p>Wow! That turned out to be _quite_ the eye sore... sorry! <a href="https://mastodon.thi.ng/tags/DebugArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DebugArt</span></a> <a href="https://mastodon.thi.ng/tags/Devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Devlog</span></a></p>
spectrumGirl 🍉 🏝️<p><a href="https://xarxa.cloud/tags/php" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>php</span></a> <a href="https://xarxa.cloud/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://xarxa.cloud/tags/AST" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AST</span></a> </p><p>Today I refactored he command which was used as the main binary, I moved he logic into the source and declouped it to be able to handle test cases taking into account no file to process in the command argument. </p><p>I also explore the idea of adding support for directories, preparing the tool to handle multiple files recursively.</p>
spectrumGirl 🍉 🏝️<p><a href="https://xarxa.cloud/tags/php" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>php</span></a> <a href="https://xarxa.cloud/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> </p><p>Today I refined some unit cases with <a href="https://xarxa.cloud/tags/pest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pest</span></a> -&gt; <a href="https://pestphp.com" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">pestphp.com</span><span class="invisible"></span></a><br>to improve the analyzer a bit with datasets and handling empty results.</p>
spectrumGirl 🍉 🏝️<p><a href="https://xarxa.cloud/tags/php" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>php</span></a> <a href="https://xarxa.cloud/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> </p><p>Today I continued working on with my DumpSniffer. I added Composer with PSR-4 and refactored the analyzer into an instantiable class. I also ensured compatibility with the PHP-AST extension. The result of all this is a cleaner executable command that scans PHP files for forbidden debugging functions.</p>
Daniel S. Katz<p>I gave a talk this morning for members of the French Collège Code Sources et Logiciels as part of the national Ouvrir la science! effort, discussing <a href="https://fediscience.org/tags/RSEng" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RSEng</span></a> &amp; <span class="h-card" translate="no"><a href="https://fosstodon.org/@us_rse" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>us_rse</span></a></span> </p><p>I hope this leads to some alignment &amp; collaboration between RSE associations &amp; the French <a href="https://fediscience.org/tags/DevLOG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLOG</span></a> community (<a href="https://www.devlog.cnrs.fr" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">devlog.cnrs.fr</span><span class="invisible"></span></a>)</p><p>my slides: <a href="https://doi.org/10.5281/zenodo.15770196" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">doi.org/10.5281/zenodo.1577019</span><span class="invisible">6</span></a></p>
Niwl Games<p>And the same post is now up on our website with no cookies and no "are you human?" check. <br><a href="https://theshipyard.neocities.org/blog/dev-log-5.2" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theshipyard.neocities.org/blog</span><span class="invisible">/dev-log-5.2</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Niwl Games<p>Just posted a recap of the progress this month. ( Dev Log # 5.2 )<br>Featuring <span class="h-card" translate="no"><a href="https://sunny.garden/@pixelberk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pixelberk</span></a></span> , <span class="h-card" translate="no"><a href="https://peoplemaking.games/@esklarski" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>esklarski</span></a></span>, <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@khaleer" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>khaleer</span></a></span> Lolokin and Elsa Serka.</p><p>Read it here for free: <a href="https://www.patreon.com/posts/dev-log-5-2-and-132713056" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">patreon.com/posts/dev-log-5-2-</span><span class="invisible">and-132713056</span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
Cheeseness<p>And as always, here's the accompanying video<br><a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.social/tags/DevLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLog</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <br><a href="https://www.youtube.com/watch?v=ItNQinjXyPE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=ItNQinjXyPE</span><span class="invisible"></span></a></p>
Niwl Games<p>This week, <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@khaleer" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>khaleer</span></a></span> integrated some buildings in game as we gradually move away from colorful cube to represent buildings and towards GLTF meshes.</p><p><span class="h-card" translate="no"><a href="https://sunny.garden/@pixelberk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pixelberk</span></a></span> Also progressed on the inventory system that stores resources for crafting, expedition supplies, and story items.</p><p><a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a></p>