Hello, I'm Xavier
I am a researcher focusing on Computer Graphics and, more precisely, on modeling, rendering, and fabrication of appearances.
I developed techniques for real-time #glint rendering:
- https://www.shadertoy.com/view/wstcRH
- https://xavierchermain.github.io/publications/real-time-glint
I also proposed a new #anisotropic appearance fabrication method, only with a #3Dprinter and a #glossy filament:
- https://xavierchermain.github.io/fdm_aa/
I hope you will find my work interesting or inspiring. Don't hesitate to tell me!