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#leonardocalculus

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#spatial #programming #commonLisp #leonardoCalculus

screwlisp.small-web.org/lispga

New organisms-2 knowledgebase,starting out with local spatial walking at @mdhughes mdhughes.tech/ recommendation that fast access to local neighbors is fundamental.

I.e. I don't want to check every organism in the world to check who is standing next to me. Well, I put that in a knowledgebase in my organisms-2 #KRF here.

Seems to work, pulls in 8 connected and 24 connected neighbors rightly.

screwlisp.small-web.orgLeonardo Calculus Knowledge Representation: Organisms 2 knowledgebase starting with local spatial walks

#programming #workflow #GUI #mcclim #commonLisp #emacs #ecl #clisp #slime #leonardoCalculus #eepitch

screwlisp.small-web.org/lispga

I have to say, I am really, really happy with how the flow into the thirty second GIF reflects my ideal computer useage.

Basically, I write a clim command that steers my leonardo system "like a person does" via emacs-server, visible in the background of the straightforward clim interactor GUI I generated in a couple lines.

screwlisp.small-web.orgLeonardo Calculus Knowledge Representation: Object Oriented Simulation Simulation Lisp Useage (Great Example if I do say)

#programming #gamedev #devlog #simulation #commonLisp #leonardoCalculus

screwlisp.small-web.org/lispga

Really just a devlog! I slapped a #mcclim #gui onto my simulation so that I could click a button rather than type actions over and over again.

Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.

Small "improvements".

#leonardoCalculus #Sandewall #programming #objectOriented #simulation #lisp #commonLisp

I feel like this article is one of those moments that is a monumental achievement for the writer themselves, but precedes adding glitzy picture making (which will eventually come too).

If you remember, I was recapitulating my somewhat failed #lispgamejam #gamedev . This time and in about half a week just now - I got the plant/insect/bird Breitenbergian Vehicle simulation workin'.

screwlisp.small-web.org/lispga

#leonardoCalculus #programming #knowledgeRepresentation #KR #formal #ontology #article

Leonardo Calculus Knowledge Representation: Defining sensors sense and sense2 lispdef helper action entities

screwlisp.small-web.org/lispga

Introduces and demos lispdef entities which in the upper ontology are entities containing lisp forms which can/do provide its concrete programming implementation.

Tying these together is obviously great, none of this "just an ontology" and "just not an ontology" stuff.

screwlisp.small-web.orgLeonardo Calculus Knowledge Representation: Defining sensors sense and sense2 lispdef helper action entities

#programming #formal #ontology #lisp #Sandewall #knowledgeRepresentation #article #leonardoCalculus

Leonardo Calculus Knowledge Representation: Fleshing out organism’s attributes

Adding attributes to the organism type (plant, insect and bird are all subsumed-by organism). I also add a coelacanth of type organism to a world entityfile. In my view, quite a good and informational/instructional article if I do say so. What do you think?

screwlisp.small-web.org/lispga

screwlisp.small-web.orgLeonardo Calculus Knowledge Representation: Fleshing out organism’s attributes