Not to be undone by the magic key that can lock Mimics shut, the hammer item can be used in combat to instantly destroy rock enemies.
Not to be undone by the magic key that can lock Mimics shut, the hammer item can be used in combat to instantly destroy rock enemies.
I updated the shading in dungeon and town tiles to a dithering pattern instead of a solid black color. It should add some more subtlety to the shading. Especially on a CRT.
I've been a bit quiet but I'm still hard at work on Dizzy Sheep Disaster: EX! I recently wrote up a guide on how to make an e-reader game from a NES game. Give it a look!
https://igwgames.com/blog/2025/06/22/making-a-game-for-the-e-reader-using-nes-tools/
Lovely followers, today a really early work-in-progress sneek peak of a new ability for my game Anna: The Magic of Words (NES/Famicom). There will be ice but there also will be sun + swimming.
Info/Demo: www.eastpixel.de
#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & features
New examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTC
https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES
Single-screen layout will remain the default in GBDK-NES. 8bit coordinates provide better compatibility with GBDK games targeting GB/GG/SMS.
It also means less memory / CPU cycles, which can be important to minimize.
But for those who really want to avoid seams, there will now be options.
Has anyone ever thought of remaking the TMNT NES game into something it could have been? Something that isn't crazy difficult. Something that pulls mostly from the black and white Mirage cannon and not seemingly random SciFi elements that make no sense?
Going the extra mile on my game trailer!
#nes #nesdev #indiegame #indiedev #pixelart #animation
https://www.youtube.com/watch?v=-uDzH0V4JZM
100 downloads. thank you!
also source code is now available (first C project so be kind )
Learn how I pulled off these effects on the NES!
https://ko-fi.com/post/Animating-an-8-bit-NES-game-Y8Y519DGDN
#nes #nesdev #indiegame #indiedev #pixelart #animation
Hmm, changing:
for (i = 0; i < DOSE_TYPE_COUNT; ++i)
{
Foe_Dose_Stack[i] = 0;
}
to:
i = DOSE_TYPE_COUNT;
do
{
--i;
Foe_Dose_Stack[i] = 0;
} while (i > 0);
saves 7 bytes of codesize.
Welp, guess I'm doing some code refactoring soon.
didn't quite make it to release in autumn, but a Scrubby Scramble beta for NES is now available on itch.io. enjoy!
got a palette going that uses almost every hue and still looks decent.
autumn vibes. coming soon!
GB Studio is an amazing tool for making real Game Boy games.
But what if Big Brother NES wants to play too?
Now there's BB Studio - a hacked version of GB Studio, to run your GBS games on the GB's Big Brother!
NOW YOU'RE PLAYING WITH WALL POWER.
still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:
now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).
feeling quite galaxy brain now.
pew pew pew!
Since I am on a new instance, lets start with a new #introduction!
Hey everyone!
I am Lira (she/her), a #programmer from #Belgium.
Professionally I use #cSharp and in my free time I use #Haskell and do #nesDev. I also like to dabble with #math.
My favourite animal is the #redPanda!