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#raytracing

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ComputerBase<p>Linux × AMD: Patches verbessern Raytracing-FPS um bis zu 14 Prozent <a href="https://www.computerbase.de/news/betriebssysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">computerbase.de/news/betriebss</span><span class="invisible">ysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/</span></a> <a href="https://mastodon.social/tags/mesa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mesa</span></a> <a href="https://mastodon.social/tags/amd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amd</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a></p>
Doug Binks<p>Interesting paper:</p><p>HPG 2025: No More Shading Languages: Compiling C++ to Vulkan Shaders</p><p><a href="https://graphics.cg.uni-saarland.de/papers/devillers-2025-hpg-vcc.pdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">graphics.cg.uni-saarland.de/pa</span><span class="invisible">pers/devillers-2025-hpg-vcc.pdf</span></a></p><p>I'd love to be able to write kernels I can use on both the CPU and GPU, so this sounds interesting.</p><p><a href="https://mastodon.gamedev.place/tags/HPG2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HPG2025</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/CPlusPlus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPlusPlus</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
bµg<p>It's funny how simple and fast a basic raytracer can be.</p><p>I remember in my first year of IT school (2007-2008) when we had to implement one on CPU, and we had to wait several minutes for one picture to be rendered.</p><p>Of course this one is still very basic, but hey it's in real time baby</p><p><a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
puigreixach<p>_</p><p>POV-Ray animation of Lorenz attractor</p><p><a href="https://youtu.be/6y7HPqlL3J4?si=P8OvqQMXjTIuCbNT" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/6y7HPqlL3J4?si=P8OvqQ</span><span class="invisible">MXjTIuCbNT</span></a></p><p><a href="https://mastodon.world/tags/POVray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>POVray</span></a> <a href="https://mastodon.world/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <br>_</p>
tmw<p>The VFX artist studying the laws of ray tracing by means of a thread and a frame. Woodcut by Dürer from the 1525 edition of his text book on computer graphics.</p><p><a href="https://mastodon.art/tags/vfxartist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vfxartist</span></a> <a href="https://mastodon.art/tags/rendering3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering3d</span></a> <a href="https://mastodon.art/tags/cgi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cgi</span></a> <a href="https://mastodon.art/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.art/tags/vfx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vfx</span></a></p>
Cyningstan<p>Now we have a dagger and a scroll. Just one or two more objects and then I'll have to try adding some drama to the scene, the shadow of a monster or something. <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
Cyningstan<p>I'm still playing with this scene. In the past week I've added the plate, and this potion, and reoriented the picture to serve as a manual cover. In this process I'm getting more reaquainted with <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> but I still ought to make the leap to Blender at some point.</p>
Cyningstan<p>I've been playing with <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> today, for the first time in a while. Here are the beginnings of a scene that will serve as a manual cover and (suitably converted) a title screen for some future game.</p>
GPUOpen<p><a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://mastodon.gamedev.place/tags/BVH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BVH</span></a> traversal struggles on GPUs due to irregular control flow. </p><p>🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a>.</p><p>👉 Join us at <span class="h-card" translate="no"><a href="https://mastodon.acm.org/@i3d" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>i3d</span></a></span> for our talk! </p><p>Learn more: <a href="https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=lsnif" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/using_neural</span><span class="invisible">_networks_for_geometric_representation/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=lsnif</span></a></p><p><a href="https://mastodon.gamedev.place/tags/I3D2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>I3D2025</span></a></p>
the white wolf<p><a href="https://social.tchncs.de/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://social.tchncs.de/tags/pcgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pcgaming</span></a> <a href="https://social.tchncs.de/tags/clairobscurexpedition33" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>clairobscurexpedition33</span></a> </p><p><a href="https://deltiasgaming.com/clair-obscur-expedition-33-system-requirements-for-pc-explored/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">deltiasgaming.com/clair-obscur</span><span class="invisible">-expedition-33-system-requirements-for-pc-explored/</span></a></p><p>Das Spiel nutzt zumindest auf dem PC RTGI😍<br>Mein Grafikkind in mir freut sich😃</p><p>RTGI steht übrigens für <a href="https://social.tchncs.de/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> Global Illumination.</p>
Marcus "MajorLinux" Summers<p>But what if it didn't have ray tracing?</p><p>Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details - IGN </p><p><a href="https://www.ign.com/articles/nintendo-confirms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ign.com/articles/nintendo-conf</span><span class="invisible">irms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details</span></a></p><p><a href="https://toot.majorshouse.com/tags/Nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nintendo</span></a> <a href="https://toot.majorshouse.com/tags/Switch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Switch2</span></a> <a href="https://toot.majorshouse.com/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a> <a href="https://toot.majorshouse.com/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://toot.majorshouse.com/tags/Nvidia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nvidia</span></a> <a href="https://toot.majorshouse.com/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>
Genderative AI<p>I _think_ I've implemented a wood-like material for Scintilla as well</p><p><a href="https://tech.lgbt/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
Doug Binks<p>Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.</p><p>Does anyone know if this has been done before?</p><p><a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
GPUOpen<p>🎇 Investigate the performance of your RT apps with Radeon <a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> Analyzer (RRA):<br> <br>💥 Support for AMD Radeon RX 9000 Series<br>💥 RDNA 4 RT<br>💥 BVH format changes<br>💥 Oriented bounding boxes (OBB)<br>💥 New node format with 8 child nodes<br> <br>Read more: <a href="https://gpuopen.com/learn/radeon_raytracing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/radeon_raytr</span><span class="invisible">acing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts</span></a> (🧵 6/7)</p>
apfeltalk :verified:<p>MacBook Air M4: Himmelblau und günstigerem Einstiegspreis<br>Apple stellt das neue MacBook Air vor, das mit dem leistungsstarken M4 Chip, einer verbesserten Batterielaufzeit und einer wunderschönen neuen Farboption in Himmelblau glänzt. Das weltwei<br><a href="https://www.apfeltalk.de/magazin/mac/macbook-air-m4-himmelblau-und-guenstigerem-einstiegspreis/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">apfeltalk.de/magazin/mac/macbo</span><span class="invisible">ok-air-m4-himmelblau-und-guenstigerem-einstiegspreis/</span></a><br><a href="https://creators.social/tags/Feature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Feature</span></a> <a href="https://creators.social/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://creators.social/tags/Apple" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Apple</span></a> <a href="https://creators.social/tags/AppleIntelligence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleIntelligence</span></a> <a href="https://creators.social/tags/CenterStageKamera" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CenterStageKamera</span></a> <a href="https://creators.social/tags/ExterneDisplays" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExterneDisplays</span></a> <a href="https://creators.social/tags/Himmelblau" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Himmelblau</span></a> <a href="https://creators.social/tags/M4Chip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M4Chip</span></a> <a href="https://creators.social/tags/MacBookAir" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacBookAir</span></a> <a href="https://creators.social/tags/MacOSSequoia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacOSSequoia</span></a> <a href="https://creators.social/tags/Nachhaltigkeit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nachhaltigkeit</span></a> <a href="https://creators.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a></p>
apfeltalk :verified:<p>Assassin’s Creed Shadows erscheint am 20. März für Mac<br>Apple hat heute bekannt gegeben, dass&nbsp;Assassin's Creed Shadows&nbsp;am Donnerstag, den 20. März 2025, für den Mac erhältlich sein wird. Das Spiel wird zeitgleich mit den Veröffentlichungen für die PlayStation 5, Xbox und<br><a href="https://www.apfeltalk.de/magazin/news/assassins-creed-shadows-erscheint-am-20-maerz-fuer-mac/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">apfeltalk.de/magazin/news/assa</span><span class="invisible">ssins-creed-shadows-erscheint-am-20-maerz-fuer-mac/</span></a><br><a href="https://creators.social/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://creators.social/tags/News" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>News</span></a> <a href="https://creators.social/tags/AppleSilizium" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleSilizium</span></a> <a href="https://creators.social/tags/AssassinsCreedShadows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AssassinsCreedShadows</span></a> <a href="https://creators.social/tags/Japan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Japan</span></a> <a href="https://creators.social/tags/M3Chip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M3Chip</span></a> <a href="https://creators.social/tags/M4Chip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M4Chip</span></a> <a href="https://creators.social/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://creators.social/tags/OpenWorld" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenWorld</span></a> <a href="https://creators.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://creators.social/tags/Ubisoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ubisoft</span></a> <a href="https://creators.social/tags/Vorbestellung" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vorbestellung</span></a></p>
apfeltalk :verified:<p>iPad Air M3 vorgestellt: Schneller und mit 13 Zoll Variante<br>Apple hat das neueste&nbsp;iPad Air&nbsp;mit dem leistungsstarken&nbsp;M3 Chip&nbsp;auf den Markt gebracht. Dieses Upgrade bringt eine enorme Leistungssteigerung, kombiniert mit fortschrittlicher Grafikarchitektur und integriertem Apple Intelligence-<br><a href="https://www.apfeltalk.de/magazin/feature/ipad-air-m3-vorgestellt-schneller-und-mit-13-zoll-variante/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">apfeltalk.de/magazin/feature/i</span><span class="invisible">pad-air-m3-vorgestellt-schneller-und-mit-13-zoll-variante/</span></a><br><a href="https://creators.social/tags/Feature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Feature</span></a> <a href="https://creators.social/tags/iPad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iPad</span></a> <a href="https://creators.social/tags/AppleIntelligence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleIntelligence</span></a> <a href="https://creators.social/tags/chatGPT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>chatGPT</span></a> <a href="https://creators.social/tags/IPadAir" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IPadAir</span></a> <a href="https://creators.social/tags/M3Chip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M3Chip</span></a> <a href="https://creators.social/tags/MagicKeyboard" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MagicKeyboard</span></a> <a href="https://creators.social/tags/NeuralEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NeuralEngine</span></a> <a href="https://creators.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a></p>

Apple stellt das iPhone 16e vor: Ein neues Mitglied der iPhone Familie
Apple hat das iPhone 16e vorgestellt, eine Ergänzung der iPhone 16-Serie, die viele der leistungsstarken Funktionen ihrer teurere
apfeltalk.de/magazin/iphone/ap
#Feature #iPhone #5G #A18Chip #Aluminium #Apple #AppleC1 #AppleIntelligence #AppleVisionPro #Batterielaufzeit #iPhone #IPhone16E #Kamera #KI #Nachhaltigkeit #Raytracing #Siri #USBC