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A #1d6 and #GridPaper single-player #dungeonCrawler #game I just finally worked out rules for (it's been building in my head for a while).

Do these directions make sense to you?

#Six & Grid Dungeon Crawler

You need one 6-sided die, a sheet (or more) of grid paper, another piece of paper for your stats (you can optionally set aside a part of the grid paper for this), a writing implement, and these instructions.

Where you choose to mark your stats, mark a place to keep track of your Hit Points and your Treasure. Hit Points start at 6 (or any number you like), and Treasure starts at 0 (zero). For fun, you might also choose to track how many monsters or traps you encounter on your crawl, but it is not necessary.

You begin in any square you like on the grid. Mark this starting square with an S. You then roll 1d6 and consult "Table 1 - Wall Forms."

If you roll a 1 at this point, you encounter a Trap, Monster, or Thief for 1-3. Or you find a Treasure, a Potion, or an Elixir for 4-6. You do not move forward in the dungeon this round. Roll again for a new Wall Form or Encounter. Consult "Table 2 - Menace & Magic."

Once you have your shape, you can add it to an accessible square (no walls already blocking you) and move into that square. The wall forms can be rotated to fit into the map as you like. This also works for squares at a diagonal. Put a dot in the middle of the square you have moved into. If there is a square you have passed that still has openings, you can "backtrack" to that square and build out from there instead.

From the Starting room, all 8 nearby squares are possible to reach. However, you cannot backtrack to the starting room, so blot it out with a solid square and consider it walled off once you enter the dungeon.

You move along in this way, adding walls onto adjacent squares, fighting monsters, setting off traps, healing, and collecting treasure until you can no longer move anywhere new or your hit points run out.

Losing all your treasure is sad, when it happens, but you can keep wandering the dungeon with no shiny stuff in your loot bag. You'll find more.

* An optional, advanced method of play is to designate an EXIT square someplace on the grid paper at the same time you designate the START square, and then try to reach it before your character loses all Hit Points or the walls all lead to dead ends.

Compare your Treasure Scores with your friends!

----

##Table 1 - Wall Forms

1. Trap/Monster/Thief/Treasure/Potion/Elixir (See Table 2)

2. | (A single wall)

3. | | (2 Walls parallel to each other)

4. |_ (Two walls intersecting at a corner)

5. |= (Three walls. 2 Parallel. 1 connecting them. Dead End)

6. : : (No walls but can move into this space. Draw dots at corners)

----

##Table 2 - Menace & Magic

1. Trap (A trap is sprung! Lose 1d6 Hit Points)

2. Monster (A slavering beast attacks! Lose 1d6+2 Hit Points)

3. Thief (A thief pilfers your pockets! Lose 1d6 Treasure)

4. Treasure (You find a shiny! Treasure increases by 1d6)

5. Potion (Ah! A bottle of red stuff in a dungeon. Drink it and get 1d6 Hit Points back. Sounds like a good idea)

6. Elixir (Nothing like drinking random bottles of green, glowing liquid in a dungeon to make you feel better! Down it all and restore your Hit Points to Maximum)

A River Runs Through It: 🎺⚓🦢🚢

Introducing our brand new heirloom napkin rings: inspired by ancient paths of the Mississippi River across thousands of years of its geological history.

We created these pieces by carefully hand-tracing historic meander maps of the Mississippi with pencil on vellum, re-tracing each river digitally, then interweaving them manually to create the models for casting.

These are the first pieces in an ongoing collection celebrating the rhythms and grace of natural geography shaped by the passage of time. Designed to honor familiar landscapes, this series aims to ground social gatherings in the shared terrain that connects generations. 🎆🎇

#Southern #living #dining #diningroom #table #interiordecor #finedining #silver #heirloom #jeweler #sculpture #antiques #antique #luxury #mississippi #delta #arkansas #memphis #tennessee #NewOrleans #louisiana #MississippiRiver #historic #historical #history #heritage #craftsmanship

Ephraim the Fool decided upon gambling as the way to raise the money he owed Cinder the Loan Shark. But Ephraim's face was an open book: the other gamblers knew at a glance if his hand was weak or strong and bet accordingly.

Ephraim was on the verge of losing everything, but by fool's luck, he won! More than enough to pay his debt. He scooped up the amount he owed, but left the rest on the #table. The others called after him, but he shook his head. "This is all I need."

Totemo spent the morning writing up a field report. At noon, she went to the lunchroom. She sat at the #table next to the inscrutable Miss Dairy. She was a short, plump woman with an off-putting manner.
"Good afternoon, Sunny," she said.
"Hmph!" Miss Dairy said, looking away. (1/3) #wss366

Otis couldn't resist the plate of chocolate chip cookies on the #table. Each bite was warm and the now-blobbed chips satisfyingly oozed in his mouth.
"Want some milk with that?" Hank was already pouring a glass.
Otis shook his head, "Nah, milk makes you docile."
"You don't say?" He set the tumbler next to the plate with a gentle thump. A drop ran down the side of the glass.
"Milk triggers baby memories. Gorging on a fat tit. Getting sleepy." Crumbs sprayed from his mouth. 1/x
#wss366