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my #textmode font [ DUNGEON.mode ] is out now for free on @itchio !
https://datagoblin.itch.io/dungeonmode
it's a mash-up of tileset and typeface, inspired by old school roguelikes and dungeon crawlers - hope y'all like it!
Due to the new Atari ST VT52 support in SyncTerm, I added a VT52 logon screen to my "Guardian of Forever" BBS today.
GOF is a Synchronet BBS. I love Sync's JS support ... makes it easy to code interfaces, doors, etc. It's how I added IGS support before.
Anyway, most menus are still the stock Sync ASCII, but I hope to slowly add VT52-specific ones eventually.
FANSI had its own file format -- .FAN -- which I'm hoping to write a parser for.
I learned something new today from Eric March about the .FAN format.
The first ~6K is character data -- every character, along with its FG and BG color, for the 80 columns and 24 lines.
But the final 30K is bitmap data -- a full screen dump of the image as it is displayed in the editor.
Why?
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Recently I've been working on a fork of libansilove and ansilove-c that adds support for using fonts and color palettes derived from the Atari ST programs ANSIterm and FANSI.
FANSI was a really slick ANSI editor for the ST from Eric March.
It was a godsend to me as a teen when it was released in 1994. Finally I had a way to draw my own ANSI art in the full 16 colors.
If only it had come out a few years earlier!
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