Made this oldschool scroller on the partyspot for my kid’s group table.
#assembly2025 #partycoding #webgl #shaders #javascript #demoscene
Made this oldschool scroller on the partyspot for my kid’s group table.
#assembly2025 #partycoding #webgl #shaders #javascript #demoscene
Our MeshFonts family is growing! We now offer five fonts, and our journey for abundance of 3D fonts, for your games and other applications continues!
Nice family thing. Coded a logo for kid’s group. (They don’t know how to do js/webgl yet)
#assembly25 #demoscene #scrollers #dypp #javascript #html #webgl #shaders
Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris
Infra - wireframe
made with #p5js
We're definitely entering Kraken territory here when flying at nearly a 1/3rd of the speed of light
One day, one decomposition
A000069: Odious numbers: numbers with an odd number of 1's in their binary expansion
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/Odious_numbers.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/Odious_numbers.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/Odious_numbers.html
Just a thought, from a knuckle-dragging biology scientist. TL;DR: I believe there is scope to make the hosting of a peertube instance even more lightweight in the future.
I read some time ago of people using #webAssembly to transcode video in a user's web-browser. https://blog.scottlogic.com/2020/11/23/ffmpeg-webassembly.html
Since then, I believe #WebGPU has done/is doing some clever things to improve the browser's access to the device's GPU.
I have not seen any #peertube capability that offloads video transcoding to the user in this way.
I imagine, though, that this would align well with peertube's agenda of lowering the bar to entry into web-video hosting, so I cannot help but think that this will come in time.
My own interest is seeing a #Piefed (activitypub) instance whose web-pages could #autotranslate posts into the user's own language using the user's own processing power... One day, maybe!
Thank you again for all your hard work; it is an inspiration.
Apple's Liquid Glass made with WebGL. Looks ok, but questionable performance and battery impact, curious how Apple's web apps will handle new design https://app.vectary.com/p/3inB3FK0rejHuA7i408602 #apple #LiquidGlass #webdev #frontend #webgl
Bit of a brain tingler, do any 3d or Three.js folks know what could be causing this glitch?
It's a spherical surface with a grey & white texture applied, but it glitches like this for a moment before coming good. Example article if you scroll down to the bit where it zooms in: https://www.abc.net.au/news/2024-03-06/the-cloud-under-the-sea/103137378
One day, one decomposition
A274357: Numbers n such that n and n+1 both have 8 divisors
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A274357.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A274357.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A274357.html
StarSeeker 0.98 is up!
https://starseeker.spark72.com/
Now showing all 60K stars within 200ly. Search is now an API call, and system data loads on demand—cuts the initial data in half (was ~174MB). Batch processing’s faster too! 1/6
#starseeker #webgl #indiedev #astronomy
C# support for the web is the last missing piece that prevented me from fully investing in the @godotengine ecosystem. For accessibility and security reasons, it's essential to release web versions during game jams.
Very glad to see that it may arrive in 4.5!
https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/
More #Actiniaria progress: Added a soft global constraint to create more of a (macro)organism feel w/ a sense of belonging and fuzzy boundary. Also slowly updating the behavior/relationship matrix between the six different types now, to create varying temporary alliances...
(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)
Found some time last night to implement multi-behaviors and I'm very excited about where this is going... The video shows 6 different types interacting with (and avoiding) each other. Next step is to vary the behavior matrix over time, causing changing alliances and breakup behaviors...
See #Actiniaria for more context...
(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)
Soon the animation for the 1000 sequences of my website: https://decompwlj.com
Experimental for now:
https://decompwlj.com/exp-code/code-anim-prime.html
https://decompwlj.com/exp-code/code-anim-natural.html