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#GeometryNodes

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Marty<p>They just... don't... stop... 🍪</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Marty<p>Alright, here's a new batch. 😎</p><p>Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.</p><p>Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.</p><p>The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Chris<p>Okay this is an exciting update to <a href="https://fosstodon.org/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> in 4.5. The ability to load data directly into <a href="https://fosstodon.org/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br>However I am not seeing <a href="https://fosstodon.org/tags/OpenUSD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenUSD</span></a> yet, but if these formats are a stepping stone to importing and manipulating USD data in geonodes then we are soon going to be making huge leaps in blender 💪</p>
Samuel<p>Gaea is cool and everything, but what about fluvial erosion in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>? </p><p>The concept rather simple:<br>- spawn points somewhere<br>- calculate a movement vector with ( N x (0,0,-1) ) x N, where N is the normal vector, sampled from the mesh surface (its a double cross product)<br>- update the points in a simulation zone<br>- accumulate the point proximity in a per-face attribute for the mesh. This requires a high res mesh<br>- optionally displace the mesh</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Geology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geology</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a></p>
Wolf<p>I released a deserts generator made with <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> and <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br><a href="https://superhivemarket.com/products/dunes" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/d</span><span class="invisible">unes</span></a></p>
Midge Sinnaeve<p>Last night's stream ended up being a <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> rabbit hole, with this as a final result. Check it out if you wanna see how I got there: <a href="https://www.youtube.com/live/7FdfSKOkzXg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/live/7FdfSKOkzXg</span><span class="invisible"></span></a></p>
Midge Sinnaeve<p>frak-0x02</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/satisfying" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>satisfying</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Midge Sinnaeve<p>frak-0x01</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Midge Sinnaeve<p>🌀 pneb-0x03</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.art/tags/perfectloop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>perfectloop</span></a></p>
Midge Sinnaeve<p>pneb-0x01</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/nebula" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nebula</span></a> <a href="https://mastodon.art/tags/vj" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vj</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Midge Sinnaeve<p>loop_127 - Free Download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/vjloop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vjloop</span></a></p>
Midge Sinnaeve<p>loop_126 - Free Download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/cyclesrender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cyclesrender</span></a></p>
Midge Sinnaeve<p>loop_125 - Free download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/eeveerender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>eeveerender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Midge Sinnaeve<p>loop_124 - Free download: mantissa.xyz/vjloops</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/eeveerender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>eeveerender</span></a></p>
Samuel<p>Its 2025 and we still don't have a way to manipulate the seed point density in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a>'s voronoi texture.<br>I found a rather inefficient but functional workaround with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>: distribute points on a surface (the density is a field you can manipulate), and then use Geometry Proximity on a sufficiently high-resolution mesh to get the voronoi effect. Blurring the distance attribute then allows you to get the "distance to edge" effect.<br>Probably easier to write an OSL shader for this...</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a></p>
zuggamasta<p>Once again thinking of procedural characters and hand drawn elements. </p><p><a href="https://merveilles.town/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://merveilles.town/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a></p>
j5v<p>Now it's getting a bit silly.</p><p><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a></p>
Midge Sinnaeve<p>The end result...</p><p>P250521</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Jacques Lucke<p>We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/05/frame-node-improvements/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/05/frame</span><span class="invisible">-node-improvements/</span></a></p>
Midge Sinnaeve<p>P250516</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>