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Godot Engine :godot:<p>Are you going to <a href="https://mastodon.gamedev.place/tags/gamescom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamescom</span></a> next week? We will have a small <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> community meet-up near the IndieArenaBooth on Thursday 21.08. at 12:00 local time 📍</p><p>We will keep you updated of the exact location via our luma page: <a href="https://lu.ma/tpd4ks9a" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">lu.ma/tpd4ks9a</span><span class="invisible"></span></a></p><p>See you there!</p>
Godot Digest<p>Godot Digest 26</p><p>Godot 4.5 is in Beta 5, more GodotCon videos released, and Battlefield uses Godot…wait, what?</p><p><a href="https://godotdigest.substack.com/p/godot-digest-26" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotdigest.substack.com/p/god</span><span class="invisible">ot-digest-26</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Alice I. Cecile<p>Hi <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> ! It may be release season, but it's time for a quick <a href="https://mastodon.gamedev.place/tags/bevymergetrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevymergetrain</span></a>. As I explained this morning in a mentoring meeting with a PM from <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> (!), each week, I go over the community-approved PRs and make a final call.</p><p>Let's take a look at the 8 PRs: <a href="https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/bevyengine/bevy/pul</span><span class="invisible">ls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review</span></a></p>
Filip Rachůnek<p>Hi everybody. It's still summer 2025, and to take a short break from further improvements to our raymarching shader, this time we'll create something really simple. We'll use the Voronoi algorithm, which we know from several previous tutorials, but we'll map it onto a sphere, so we’ll end up with something like a slightly strange planet or a dead star. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=Y34a4qQA0Ps" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=Y34a4qQA0Ps</span><span class="invisible"></span></a></p>
view<p>I hate that we can't rig 3D models in-engine with <a href="https://mastodon.art/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a>. I think it's time to have that as a feature. Weighting for Godot.</p>
Niwl Games<p>Putting expeditions point of interests on the map.</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a></p>

grrr
I've converted all my Goods from String to Resource, and now all seems to work, but I'm getting an error in my Debugger
" ERROR: Cannot assign contents of "Dictionary[String, int]" to "Dictionary[Object, int]".
"
I cannot see where the error is. No file/line no is given.

I've tried trawling all through my code, to no avail.

Any tips?

The new Entity, World State and Replication system is working!

Here it's syncing 24 cubes and two movers (the chars are not based on entities yet) from a server to 3 clients.

The server's world state is authoritative - clients merely follow updates they get.

Super simple for now - full world state is sent to all clients every server tick.

Not optimal or resilient at all - there is a lot of work ahead!

youtu.be/Sc42ebGX_YU

#Liblast #IndieDev #IndieGame #Godot #GodotEngine #FPS

- unfa

Looking for some advice from #godot users. I've got this UI element (spin_char) that I want to add to a VBoxContainer but it won't center. It looks like the container cannot resize the spin_char correctly to center it. What am I missing/doing wrong here? #gamedev

Working on a custom sky shader again. This time I'm renouncing all physical principles, and just going with what looks good.

The shader contains no branching, no loops. It's just a bunch of maths based on fairly intuitive parameters. There is just one texture lookup for the overall brightness depending on sun azimuth, which could probably also be replaced by some maths.