Title: Thrive
️ What's: A libre sim about species evolution
️ https://revolutionarygamesstudio.com/
️ https://github.com/Revolutionary-Games
#LinuxGaming #ShareYourGames #Flagship #Sim #LifeSim #Godot
️ #Libre #Bin #Arch #Flatpak #Snap
️ https://lebottinlinux.vps.a-lec.org/LO.html
️ Update: PU 08/09/25
Signific. vers.
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️ Changes: https://www.revolutionarygamesstudio.com/news
️ From: https://mastodon.social/@Thrive_Game/114999729321450297
https://www.youtube.com/embed/Sl1k6tzvufQ
️ https://www.youtube.com/embed/vKWz5H76g2E
️ https://www.youtube.com/embed/AY7i8NqqkFA
️ https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM
️ https://www.youtube.com/embed/hRVz7Eal1XE
Someone please help this guy. (Not sure if it's Vladamir or Estragon.)
Connecting all the pieces. Nothing looks good yet, but I think UI work will eventually make it not suck. All the circuitry is in place now...
grrr
I've converted all my Goods from String to Resource, and now all seems to work, but I'm getting an error in my Debugger
" ERROR: Cannot assign contents of "Dictionary[String, int]" to "Dictionary[Object, int]".
"
I cannot see where the error is. No file/line no is given.
I've tried trawling all through my code, to no avail.
Any tips?
I usually don't install plugins but this one, to turn the default Godot Script editor into more of an IDE is pretty good, tabs on top, navigate methods and quick search https://github.com/Maran23/script-ide #gamedev #godot
The new Entity, World State and Replication system is working!
Here it's syncing 24 cubes and two movers (the chars are not based on entities yet) from a server to 3 clients.
The server's world state is authoritative - clients merely follow updates they get.
Super simple for now - full world state is sent to all clients every server tick.
Not optimal or resilient at all - there is a lot of work ahead!
#Liblast #IndieDev #IndieGame #Godot #GodotEngine #FPS
- unfa
Title: Material Maker
️ What's: A libre tool for creating procedural PBR materials
️ https://www.materialmaker.org
️ https://github.com/RodZill4/material-maker
#LinuxGameDev #VFX #MaterialMaker #Godot
️ #Libre #Bin #Arch #Flatpak
️ https://lebottinlinux.vps.a-lec.org/LO.html
️ Update: 1.4RC4
Signific. vers.
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️ Changes: https://github.com/RodZill4/material-maker/releases
️ From:
️ https://github.com/RodZill4/material-maker/releases.atom
(0.94) https://www.youtube.com/embed/mSuyrsJSZ_o
️ https://www.youtube.com/embed/8QzDPzJhVs4
️ https://www.youtube.com/embed/6-KzJYjdy94
️ https://www.youtube.com/embed/JrTR1Uxsl3k
️ https://www.youtube.com/embed/75M8bOnZNVU
Title: Pixelorama
️ What's: A libre pixel art drawing & animation tool
️ https://www.oramainteractive.com
️ https://github.com/Orama-Interactive/Pixelorama
#LinuxGameDev #VFX #PixelArt #Godot
️ #Libre #Bin #Arch #RPM #Flatpak #Snap
️ https://lebottinlinux.vps.a-lec.org/LO.html
️ Update: 1.1.3
Major release (Stable)
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️ Changes: https://orama-interactive.itch.io/pixelorama/devlog/1003328/pixelorama-v113-is-out
️ From:
️ https://github.com/Orama-Interactive/Pixelorama/releases.atom
️ https://www.youtube.com/embed/6srsqLhGhKk
️ https://www.youtube.com/embed/u-TJ1WcCA6k
https://www.youtube.com/embed/MhMT5BldTLU
https://www.youtube.com/embed/-FEZeitwpyY
️ https://www.youtube.com/embed/ffxglqmE4sU
️ https://www.youtube.com/embed/CwT_Tz006Pc
Nothing new, just me thoroughly enjoying the game I'm making. Appreciate all the support I've gotten on this project. Your feedback, and boosts, truly mean so much
Now with zero textures. It looks pretty similar to https://github.com/voithos/godot-precomputed-atmosphere which is based on Hillaire's "production-ready sky", but is maybe 10% of the code and takes maybe 10% of the GPU power. Not bad for a day's work!
Working on a custom sky shader again. This time I'm renouncing all physical principles, and just going with what looks good.
The shader contains no branching, no loops. It's just a bunch of maths based on fairly intuitive parameters. There is just one texture lookup for the overall brightness depending on sun azimuth, which could probably also be replaced by some maths.
Title: Thrive
️ What's: A libre sim about species evolution
️ https://revolutionarygamesstudio.com/
️ https://github.com/Revolutionary-Games
#LinuxGaming #ShareYourGames #Flagship #Sim #LifeSim #Godot
️ #Libre #Bin #Arch #Flatpak #Snap
️ https://lebottinlinux.vps.a-lec.org/LO.html
️ Update: PU 08/02/25
Signific. vers.
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️ Changes: https://www.revolutionarygamesstudio.com/news
️ From: https://mastodon.social/@Thrive_Game/114960437824274116
(0.8.2) https://www.youtube.com/embed/Sl1k6tzvufQ
️ https://www.youtube.com/embed/vKWz5H76g2E
️ https://www.youtube.com/embed/AY7i8NqqkFA
️ https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM
️ https://www.youtube.com/embed/hRVz7Eal1XE
Hawk Hill Manor
Might have got train working again.
I've stopped it using the navmesh, and put colliders for Station and City. Train sends itself a signal if it hits them.
I think I could use a lot more signals, as lots of things are constantly checking in func process()