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#godot

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Antimundo<p>So, the other day I found a bug in <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> and opened an issue on <a href="https://mastodon.gamedev.place/tags/GitHub" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GitHub</span></a>, in exactly 17 hours someone had already fixed the issue and created a pull request 😳</p><p>I can't believe Godot is free and bugs are fixed so quickly.<br><a href="https://github.com/godotengine/godot/pull/108921" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/godotengine/godot/p</span><span class="invisible">ull/108921</span></a></p>
ratrogue @ Rat King<p>Tried Shift+G in <a href="https://mstdn.io/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> 4.4 and it doesn't work at all for me? The object just jumps around everywhere, not where it's supposed to. Anyone else has used Reposition Using Collision?</p><p><a href="https://godotengine.org/article/dev-snapshot-godot-4-4-dev-4/#use-collision-detection-ray-to-reposition-an-object-already-in-the-scene" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotengine.org/article/dev-sn</span><span class="invisible">apshot-godot-4-4-dev-4/#use-collision-detection-ray-to-reposition-an-object-already-in-the-scene</span></a></p><p><a href="https://mstdn.io/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a></p>
Hyperlink Your Heart<p>I did try some more complex dither textures, and they actually worked quite well.</p><p>However I then added posterisation, and that looked kind of amazing imo.</p><p>I think what I would like is to make the shading rougher so that it doesn't produce the clean lines it has here, or to implement the dithering such that it also goes through multiple levels of shading within the palette rather than just overlaying black. So those are what I will be working on next.</p><p><a href="https://mastodon.ie/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.ie/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.ie/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.ie/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a></p>
Alex Camilleri<p>People who have shipped commercial <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> games, do you have any do's/dont's when it comes to using the built-in UI theming system? I'm currently rolling with it, but would love to minimize potential issues down the line <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/ui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ui</span></a></p>
Preston Maness ☭<p>I think the <a href="https://tenforward.social/tags/synthwave" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>synthwave</span></a>-y sounds of <a href="https://tenforward.social/tags/TheMidnight" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheMidnight</span></a> go well with <a href="https://tenforward.social/tags/y2roll" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>y2roll</span></a> and its <a href="https://tenforward.social/tags/n64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>n64</span></a>, <a href="https://tenforward.social/tags/y2k" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>y2k</span></a>-ish aesthetics. The game (which is great, and made with <a href="https://tenforward.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> by <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@MenacingMecha" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>MenacingMecha</span></a></span> ):</p><p><a href="https://store.steampowered.com/app/3459420/Y2ROLL/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/345</span><span class="invisible">9420/Y2ROLL/</span></a></p>
Nepo<p>Hey! I wanna know about optimizing <a href="https://gamedev.lgbt/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> games for <a href="https://gamedev.lgbt/tags/mobile" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mobile</span></a>. Do you have any resources or general tips on that?</p><p>I read <a href="https://community.arm.com/arm-community-blogs/b/mobile-graphics-and-gaming-blog/posts/optimizing-3d-scenes-in-godot-on-arm-gpus" rel="nofollow noopener" target="_blank">this article</a>, in which they mention minimizing the amount of times the GPU needs to read textures. I assume this could be achieved by reusing textures/materials when possible, right?</p><p><a href="https://gamedev.lgbt/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://gamedev.lgbt/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamedev.lgbt/tags/android" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>android</span></a></p>
Armoured Wizard<p>Looking through Composition for Godot.<br>It seems that "The Godot Way" is to make everything Scenes/Nodes, with attached Scripts, and drag them onto the Scene that wants them. Or to export a variable, and add the component Node there.</p><p>I need to ado a LOT of rewriting to sort this out.</p><p>All advices welcomed</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Doodle | 🎨Artist 🖥️Game Dev<p>Made a shark today. I also slapped some metal textures on it and the raptor model for the other boss race. I want it to be clear they are animatronics which I'm currently leaning toward being the enemy of the "story".</p><p><a href="https://equestria.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://equestria.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://equestria.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Hyperlink Your Heart<p>Added a couple more levels to the shadow dither. It's a bit basic as far as a dither goes, but not sure if anything fancier will work.</p><p>Took aaaages to do this because it turned out the previous one was only working by accident; as soon as I tried using a larger dither texture it fell over :try_not_to_cry: </p><p>I might try to take the shade colours from a palette rather than just overlaying black, with or without the dithering.</p><p><a href="https://mastodon.ie/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.ie/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.ie/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://mastodon.ie/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Marc Trius<p>One of the biggest challenges I am facing in my <a href="https://hachyderm.io/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://hachyderm.io/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> journey is the composition pattern. I need to read now about it. But briefly, what I'm running into is this. I have some entities finished of nodes and resources and things, but when I have some entity interacting, I need to have some kind of interface that I can call into! If I don't know what are the components that compose a particular entity, how do I know what methods I can and can't call meaningfully?! And if I do know, if I have some kind of parent entity that implements a particular set of methods that call into the components, what's the difference between that and inheritance? especially since I don't have a ton of different types. With an ECS, I'd know how to solve it by definition, but with the node tree it seems less intuitive to me.</p>
concretedog<p>KLAXXON! <a href="https://mastodon.social/tags/SOURCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SOURCE</span></a> issue 2 is now available for download! In case you don't know what I am on about SOURCE is my attempt at an <a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> "pay what you feel" magazine. In this issue we look at <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a>, <a href="https://mastodon.social/tags/Inkscape" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Inkscape</span></a>, <a href="https://mastodon.social/tags/OpenStreetMap" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenStreetMap</span></a> <a href="https://mastodon.social/tags/Logseq" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Logseq</span></a> <a href="https://mastodon.social/tags/Termux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Termux</span></a> and <a href="https://mastodon.social/tags/Syncthing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Syncthing</span></a> </p><p>There's a little more info and a direct to pdf link on my blog as well as links to Issue 1 which was a deep dive on Computational Fluid Dynamics with <a href="https://mastodon.social/tags/FreeCAD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreeCAD</span></a>. </p><p><a href="https://concretedog.blogspot.com/2025/07/source-issue-2-out-now.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">concretedog.blogspot.com/2025/</span><span class="invisible">07/source-issue-2-out-now.html</span></a></p><p>Please Boost!</p>
Hyperlink Your Heart<p>First attempt at dithering the shadow. Also switched to the Nyx8 palette.</p><p><a href="https://mastodon.ie/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.ie/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.ie/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://mastodon.ie/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Hyperlink Your Heart<p>Did some shader experiments today.</p><p>This is a combination of these two shaders, with some additions of my own:</p><p><a href="https://godotshaders.com/shader/animated-pixel-art-planet-shader/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotshaders.com/shader/animat</span><span class="invisible">ed-pixel-art-planet-shader/</span></a><br><a href="https://godotshaders.com/shader/3d-pixelated-planet/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotshaders.com/shader/3d-pix</span><span class="invisible">elated-planet/</span></a></p><p><a href="https://mastodon.ie/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.ie/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.ie/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.ie/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a></p>
Supernova Files :godot:<p>Hi godoters,</p><p>Just a curiosity question: I noticed that the Linux exported file is smaller than the others. What would be the explanation?</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
GodotSteam<p>Hey gang! Steam overlay functionality in <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> / <a href="https://mastodon.gamedev.place/tags/GodotSteam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotSteam</span></a> 4 has been wonky to say the least and I've been meaning to get some stats on who it does and doesn't work for.</p><p>If you get some time can you take a quick, anonymous survey?</p><p><a href="https://s.surveyplanet.com/fxyn1yk1" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">s.surveyplanet.com/fxyn1yk1</span><span class="invisible"></span></a></p>
Honora NiwlCraft<p>Playtester.</p><p><a href="https://mastodon.art/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.art/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a></p>
Mouse Potato Does Stuff<p><a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> documentation: It's free (gratis), it's free (libre), it's offline, and it comes pre-packaged with the engine.</p><p><a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Kip<p>I made a short (free) 3D game in <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> about being queer. If you're queer, trans, or questioning, I hope this game can give you some comfort.</p><p><a href="https://kipachu.itch.io/ACEDIA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">kipachu.itch.io/ACEDIA</span><span class="invisible"></span></a></p><p>All original assets and code are open source and in Creative Commons!</p><p><a href="https://mastodon.gamedev.place/tags/lgbt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lgbt</span></a> <a href="https://mastodon.gamedev.place/tags/queer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>queer</span></a> <a href="https://mastodon.gamedev.place/tags/pride" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pride</span></a> <a href="https://mastodon.gamedev.place/tags/trans" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trans</span></a> <a href="https://mastodon.gamedev.place/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a></p>
lamb 🐑<p><span>If there's any questions, I can happily answer them!<br></span><a href="https://transfem.social/tags/transfem" rel="nofollow noopener" target="_blank">#transfem</a> <a href="https://transfem.social/tags/transgamedev" rel="nofollow noopener" target="_blank">#transgamedev</a> <a href="https://transfem.social/tags/gamedev" rel="nofollow noopener" target="_blank">#gamedev</a> <a href="https://transfem.social/tags/indiedev" rel="nofollow noopener" target="_blank">#indiedev</a> <a href="https://transfem.social/tags/godot" rel="nofollow noopener" target="_blank">#godot</a> <a href="https://transfem.social/tags/godotengine" rel="nofollow noopener" target="_blank">#godotengine</a></p>
Le Bottin des Jeux Linux<p>🕹️ Title: Thrive<br>🦊️ What's: A libre sim about species evolution<br>🏡️ <a href="https://revolutionarygamesstudio.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">revolutionarygamesstudio.com/</span><span class="invisible"></span></a><br>🐣️ <a href="https://github.com/Revolutionary-Games" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/Revolutionary-Games</span><span class="invisible"></span></a><br>🔖 <a href="https://floss.social/tags/LinuxGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LinuxGaming</span></a> <a href="https://floss.social/tags/ShareYourGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ShareYourGames</span></a> <a href="https://floss.social/tags/Flagship" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Flagship</span></a> <a href="https://floss.social/tags/Sim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sim</span></a> <a href="https://floss.social/tags/LifeSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LifeSim</span></a> <a href="https://floss.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a><br>📦️ <a href="https://floss.social/tags/Libre" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Libre</span></a> <a href="https://floss.social/tags/Bin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bin</span></a> <a href="https://floss.social/tags/Arch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Arch</span></a> <a href="https://floss.social/tags/Flatpak" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Flatpak</span></a> <a href="https://floss.social/tags/Snap" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Snap</span></a><br>📕️ <a href="https://lebottinlinux.vps.a-lec.org/LO.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lebottinlinux.vps.a-lec.org/LO</span><span class="invisible">.html</span></a></p><p>🥁️ Update: PU 07/19/25<br>⚗️ Signific. vers. 🦍️💎💎📟️📟️⚖️🐎️🐞️🐞️🪛️🪛👄️📑️<br>📌️ Changes: <a href="https://www.revolutionarygamesstudio.com/news" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">revolutionarygamesstudio.com/n</span><span class="invisible">ews</span></a><br>🦣️ From: <a href="https://mastodon.social/@Thrive_Game/114879182642749340" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.social/@Thrive_Game/1</span><span class="invisible">14879182642749340</span></a></p><p>(0.8.2)🏝️ <a href="https://www.youtube.com/embed/Sl1k6tzvufQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/Sl1k6tzvufQ</span><span class="invisible"></span></a><br>🩳️ <a href="https://www.youtube.com/embed/vKWz5H76g2E" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/vKWz5H76g2E</span><span class="invisible"></span></a><br>🦝️ <a href="https://www.youtube.com/embed/AY7i8NqqkFA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/AY7i8NqqkFA</span><span class="invisible"></span></a><br>🎲️ <a href="https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/embed/?list=PLZtQl</span><span class="invisible">d1BL3tJj_n1OtW8rcwov2qF0hssM</span></a><br>🎲️ <a href="https://www.youtube.com/embed/hRVz7Eal1XE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/hRVz7Eal1XE</span><span class="invisible"></span></a></p>