Dan Drake 🦆<p>Came across Seymour Papert's "Teaching Children Thinking" essay: </p><p><a href="https://dspace.mit.edu/handle/1721.1/5835" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dspace.mit.edu/handle/1721.1/5</span><span class="invisible">835</span></a></p><p>It captures almost exactly my philosophy of education, teaching,<br>computing, and so on.</p><p>I want to quote so much of it! Here's just one:</p><p>"The purpose of this essay is to present a grander vision of an<br>educational system in watch technology is used not in the form of<br>machines for processing children but as something the child himself will<br>learn to manipulate, to extend, to apply to projects, thereby gaining<br>a greater and more articulate mastery of the world, a sense of the power<br>of applied knowledge and a self-confidently realistic image of himself<br>as an intellectual agent."</p><p>I'm surprised at how the article -- from 1971! -- describes so many of<br>the programming-like things available today. So much of the<br>play-oriented things we have now -- games like Robot Turtles, various<br>robots that do path-following things -- are exactly what they were doing<br>over half a century ago.</p><p><a href="https://mathstodon.xyz/tags/education" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>education</span></a> <a href="https://mathstodon.xyz/tags/mathed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathed</span></a> <a href="https://mathstodon.xyz/tags/computerscience" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computerscience</span></a> <a href="https://mathstodon.xyz/tags/logo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>logo</span></a></p>