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#autostereogram

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codeismycanvas<p><a href="https://universeodon.com/tags/genuary11" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>genuary11</span></a> - Impossible Day. Inspired by a comment on another fractal I posted suggesting it looked like a "Magic Eye" image, I wanted to try turning a fractal image into a 3D autostereogram. Maybe not impossible, but certainly ambitious for a genuary post. I came up with two variations - the first one where each layer of the fractal is rendered at a slightly different zoom level to give the perception of depth. The other uses a depth mask to embed a 3D image by shifting pixels of individuals rows. <a href="https://universeodon.com/tags/stereogram" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stereogram</span></a> <a href="https://universeodon.com/tags/autostereogram" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>autostereogram</span></a> <a href="https://universeodon.com/tags/magiceye" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>magiceye</span></a> <a href="https://universeodon.com/tags/genuary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>genuary</span></a> <a href="https://universeodon.com/tags/genuary2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>genuary2025</span></a></p>
Paul Nicholas :pico8: :vscode:<p>🖼️ MAG1K EYE 👁️<br>A <a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pico8</span></a> <a href="https://mastodon.gamedev.place/tags/Autostereogram" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Autostereogram</span></a> creation tool made in under 1kb of compressed code for <a href="https://mastodon.gamedev.place/tags/Pico1k" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pico1k</span></a> Jam.<br>🌐 <a href="https://liquidream.itch.io/mag1k-eye" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">liquidream.itch.io/mag1k-eye</span><span class="invisible"></span></a><br>Features:<br>️🖌️ Paint &amp; Render your own <a href="https://mastodon.gamedev.place/tags/8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8bit</span></a> Autostereogram<br>🖱️ Made for Mouse+Keyboard<br>↩️ Undo/Redo (one level)<br>🖼️ Download finished images<br>🎞️ 60 FPS<br>If you create something, please tag it with <a href="https://mastodon.gamedev.place/tags/Mag1kEye" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mag1kEye</span></a> or <a href="https://mastodon.gamedev.place/tags/Pico1k" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pico1k</span></a> 🤓🤳<br><a href="https://mastodon.gamedev.place/tags/GameJam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Sizecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sizecoding</span></a></p>
claude<p><a href="https://post.lurk.org/tags/autostereogram" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>autostereogram</span></a> for <a href="https://post.lurk.org/tags/crosseyed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crosseyed</span></a> viewing</p><p><a href="https://post.lurk.org/tags/depth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>depth</span></a> map exported to <a href="https://post.lurk.org/tags/exr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>exr</span></a> from my "raymond" <a href="https://post.lurk.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> thingy implemented in <a href="https://post.lurk.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> inside <a href="https://post.lurk.org/tags/fragmentarium" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fragmentarium</span></a> , converted to <a href="https://post.lurk.org/tags/pfm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pfm</span></a> using <a href="https://post.lurk.org/tags/gimp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gimp</span></a> . EXR data must be in [0..1] for GIMP to understand it (otherwise it clips, not sure if it's clipped by FragM or GIMP). Not sure if sRGB non-linear response curve is mangling my data.</p><p><a href="https://post.lurk.org/tags/fabric" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fabric</span></a> texture from a photo I took, cropped into a narrow vertical strip and made <a href="https://post.lurk.org/tags/seamless" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>seamless</span></a> in <a href="https://post.lurk.org/tags/gimp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gimp</span></a></p><p>depth and texture combined with <a href="https://post.lurk.org/tags/homemade" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>homemade</span></a> <a href="https://post.lurk.org/tags/software" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>software</span></a> . took many iterations to get something that didn't make my eyes hurt too much. depth <a href="https://post.lurk.org/tags/discontinuity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>discontinuity</span></a> is jarring, too-small texture detail is distracting.</p><p>Refs:<br>- <a href="http://paulbourke.net/dataformats/pbmhdr/" rel="nofollow noopener" target="_blank"><span class="invisible">http://</span><span class="ellipsis">paulbourke.net/dataformats/pbm</span><span class="invisible">hdr/</span></a> for PFM file format (like PGM/PPM but float32 data)</p>