claude<p><a href="https://post.lurk.org/tags/autostereogram" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>autostereogram</span></a> for <a href="https://post.lurk.org/tags/crosseyed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crosseyed</span></a> viewing</p><p><a href="https://post.lurk.org/tags/depth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>depth</span></a> map exported to <a href="https://post.lurk.org/tags/exr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>exr</span></a> from my "raymond" <a href="https://post.lurk.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> thingy implemented in <a href="https://post.lurk.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> inside <a href="https://post.lurk.org/tags/fragmentarium" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fragmentarium</span></a> , converted to <a href="https://post.lurk.org/tags/pfm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pfm</span></a> using <a href="https://post.lurk.org/tags/gimp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gimp</span></a> . EXR data must be in [0..1] for GIMP to understand it (otherwise it clips, not sure if it's clipped by FragM or GIMP). Not sure if sRGB non-linear response curve is mangling my data.</p><p><a href="https://post.lurk.org/tags/fabric" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fabric</span></a> texture from a photo I took, cropped into a narrow vertical strip and made <a href="https://post.lurk.org/tags/seamless" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>seamless</span></a> in <a href="https://post.lurk.org/tags/gimp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gimp</span></a></p><p>depth and texture combined with <a href="https://post.lurk.org/tags/homemade" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>homemade</span></a> <a href="https://post.lurk.org/tags/software" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>software</span></a> . took many iterations to get something that didn't make my eyes hurt too much. depth <a href="https://post.lurk.org/tags/discontinuity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>discontinuity</span></a> is jarring, too-small texture detail is distracting.</p><p>Refs:<br>- <a href="http://paulbourke.net/dataformats/pbmhdr/" rel="nofollow noopener" target="_blank"><span class="invisible">http://</span><span class="ellipsis">paulbourke.net/dataformats/pbm</span><span class="invisible">hdr/</span></a> for PFM file format (like PGM/PPM but float32 data)</p>