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#boardgamedesign

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Rob<p>At the recent UK Games Expo I had several conversations with new board game designers who wanted advice on getting started and aiming to be at the Playtest Zone next year. I summarised some of the points in those conversations in a blog post in the hope that it might be of interest to someone... <br><a href="https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">firsttakesomedice.blogspot.com</span><span class="invisible">/2025/07/getting-in-zone.html</span></a></p><p><a href="https://tabletop.vip/tags/BoardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BoardGameDesign</span></a></p>
Malcolm StielowAre you normal, or did you not have a gift for your niece's birthday, so you conceived, designed, prototyped, and packaged a board game from scratch in a week?<br> <br> So anyway, let me introduce Moto GO! A <a href="https://pixelfed.social/discover/tags/motorcycle?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#motorcycle</a> <a href="https://pixelfed.social/discover/tags/racing?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#racing</a> <a href="https://pixelfed.social/discover/tags/game?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#game</a> for 2-6 people.<br> <br> <a href="https://pixelfed.social/discover/tags/boardgames?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#boardgames</a> <a href="https://pixelfed.social/discover/tags/boardgamedesign?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#boardgamedesign</a> <a href="https://pixelfed.social/discover/tags/gamedesign?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#gamedesign</a>
Scott Starkey<p><a href="https://hoosier.social/tags/ProtospielIndy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProtospielIndy</span></a> is in full swing! Come have fun with us!</p><p><a href="https://hoosier.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://hoosier.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://hoosier.social/tags/Protospiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Protospiel</span></a> <a href="https://hoosier.social/tags/Indiana" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Indiana</span></a> <a href="https://hoosier.social/tags/HoosierMast" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HoosierMast</span></a></p>
martin<p>Currently if I want to print custom cards for an RPG or board game I just use my home printer and a guillotine, and it's slow and inaccurate. </p><p>Is there a way to automate this process short of getting a full die-cutting machine (like a cricut)? It seems like overkill just to cut out rectangles of paper.</p><p><a href="https://dice.camp/tags/making" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>making</span></a> <a href="https://dice.camp/tags/papercraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>papercraft</span></a> <a href="https://dice.camp/tags/boardgamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgamedesign</span></a> <a href="https://dice.camp/tags/cricut" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cricut</span></a></p>
Ev Delen<p>What would a board game based on how trade and tariffs really work look like?</p><p>Can it be made as simple as monopoly?</p><p>Map of the world like Risk, trade flows like the roads in Settlers of Catan, little walls representing tariffs like houses and hotels in Monopoly, whenever "trade" occurs the buyer has to pay "tariffs" to the owner of that little tariff wall.</p><p>The reg version'd only let you place walls on your own borders, kids could place them anywhere.</p><p><a href="https://mstdn.ca/tags/boardgame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgame</span></a> <a href="https://mstdn.ca/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a> <a href="https://mstdn.ca/tags/boardgamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgamedesign</span></a></p>
Stuart Jones<p>After many design iterations, I think I've started to get this game to a point where it's fun and engaging. My play testers last night were disappointed that they had to go home and couldn't play another round.</p><p>Going to need a bit more thought and testing for more than three players, though.</p><p><a href="https://phpc.social/tags/BoardGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BoardGames</span></a> <a href="https://phpc.social/tags/BoardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BoardGameDesign</span></a></p>
Parasight<p><span>Ο Ματθαίος και ο Θάνος (πατέρας και γιος), έχοντας για χρόνια παίξει μελετώντας (ή μελετήσει παίζοντας) όλα τα επιτραπέζια παιχνίδια που έχουν στη συλλογή τους, αποφασίζουν, εν μέσω περιόδου covid όπου υπάρχει ελεύθερος χρόνος αλλά και έλλειψη δραστηριοτήτων, να δημιουργήσουν ένα δικό τους επιτραπέζιο παιχνίδι το οποίο θα συγκεντρώνει όλα τα αγαπημένα τους στοιχεία από τα αγαπημένα τους παιχνίδια. Με μόνο εξοπλισμό έναν υπολογιστή, έναν εκτυπωτή και έναν σπιτικό πλαστικοποιητή, η ιδέα τους σιγά σιγά αρχίζει και παίρνει μορφή. Αποτέλεσμα, η δημιουργία ενός νέου φανταστικού κόσμου στον οποίο οι παίκτες μάχονται ενάντια σε τρομακτικά τέρατα αλλά και μεταξύ τους για το ποιος θα ανακηρυχτεί ο μεγαλύτερος ήρωας της χώρας. Εγένετο “Ήρωες του Karab-Al”!<br>Μέσα στη διάρκεια περίπου τριών ετών λοιπόν, μετά από συνεχείς δοκιμές, βελτιώσεις και αναθεωρήσεις πάνω στην κεντρική ιδέα του παιχνιδιού, και επίσης με τη βοήθεια και τις χρήσιμες ιδέες και παρατηρήσεις πολλών φίλων, το “Ήρωες του Karab-Al” αποτελεί πια ένα απολαυστικό παιχνίδι με απλούς όσο και συναρπαστικούς μηχανισμούς, κατάλληλο για όλες τις ηλικίες, παιδιά και ενήλικες. Ο Ματθαίος και ο Θάνος θέλουν να το τελειοποιήσουν κρατώντας και τον καλλιτεχνικό έλεγχο, και σύντομα θα αναζητήσουν και τη δική σας βοήθεια μέσω crowdfunding για να κάνουν πραγματικότητα την κυκλοφορία του και σε πιο ευρύ επίπεδο, ώστε να το απολαύσουν όσο περισσότερα άτομα γίνεται.<br>Αυτή την περίοδο βρίσκονται στη φάση δημιουργίας μιας δοκιμαστικής playtest έκδοσης η οποία θα είναι διαθέσιμη σε επιλεγμένα σημεία για ελεύθερη δοκιμή όσον αφορά τους μηχανισμούς και τη ροή του παιχνιδιού, ενώ παράλληλα θα ετοιμάζεται η κανονική έκδοση με τη συμβολή εικαστικού καλλιτέχνη. Τα βήματα όλης της διαδικασίας θα προβάλλονται εδώ αλλά και σε άλλα social media. Υπολογίζουμε (και) στη δική σας υποστήριξη!<br></span><a href="https://electricrequiem.com/tags/diyprojects" rel="nofollow noopener" target="_blank">#diyprojects</a><span> </span><a href="https://electricrequiem.com/tags/boardgamedesign" rel="nofollow noopener" target="_blank">#boardgamedesign</a><span> </span><a href="https://electricrequiem.com/tags/boardgames" rel="nofollow noopener" target="_blank">#boardgames</a><span> </span><a href="https://electricrequiem.com/tags/newboardgame" rel="nofollow noopener" target="_blank">#newboardgame</a><span><br><br></span><a href="https://www.facebook.com/heroesofkarabal" rel="nofollow noopener" target="_blank">https://www.facebook.com/heroesofkarabal</a><span><br></span><a href="https://www.instagram.com/heroesofkarabal" rel="nofollow noopener" target="_blank">https://www.instagram.com/heroesofkarabal</a></p>
Scott Starkey<p>Hey it's Saturday at <a href="https://tabletop.social/tags/Protospiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Protospiel</span></a> <a href="https://tabletop.social/tags/Milwaukee" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Milwaukee</span></a>! Check this thread for all the unpublished games I'm playing today!</p><p><a href="https://tabletop.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://tabletop.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://tabletop.social/tags/ProtospielMilwaukee" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProtospielMilwaukee</span></a></p>
Scott Starkey<p>I'm looking forward to a new board game designer advocacy group coming in 2024: The Tabletop Game Designer Association. With <span class="h-card" translate="no"><a href="https://mstdn.social/@Elizhargrave" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Elizhargrave</span></a></span> among other eminent designers afaik not on Masto. Check it out:</p><p><a href="https://www.ttgda.org/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">ttgda.org/</span><span class="invisible"></span></a></p><p><a href="https://tabletop.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://tabletop.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://tabletop.social/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a> <a href="https://tabletop.social/tags/ttgda" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttgda</span></a> <a href="https://tabletop.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a></p>
Grayson<a class="hashtag" href="https://thepage.house/tag/introduction" rel="nofollow noopener" target="_blank">#introduction</a> time since I've moved to a new instance (from <span class="h-card"><a class="u-url mention" href="https://tabletop.social/@gpage" rel="nofollow noopener" target="_blank">@<span>gpage</span></a></span>), and my one plea for boosting this to assist in federation help. Thank you.<br><br>I play <a class="hashtag" href="https://thepage.house/tag/games" rel="nofollow noopener" target="_blank">#games</a>, specifically <a class="hashtag" href="https://thepage.house/tag/boardgames" rel="nofollow noopener" target="_blank">#boardgames</a>, but I'm open to others (both digi/analog). I've done a lot of <a class="hashtag" href="https://thepage.house/tag/boardgame" rel="nofollow noopener" target="_blank">#boardgame</a> playtesting in the past (including, but not limited to; Root and John Company from Cole Wehrle, and Gandhi: Decolonization of British India from Bruce Mansfield) and I still do. Although anymore, I usually limit that to really digging into one title for a few seasons to see it through the entire process over playing just one or two iterations of something at an Unpub event or short sprints. <br><br>I find it interesting why people like the games (or things in general) that they do. I'm quite a curious critter in that regard and likewise I love stuff like the Richmond Forum or TEDTalks that make me think (and I read the London Review of Books somewhat regularly).<br><br>As such, I find <a class="hashtag" href="https://thepage.house/tag/boardgamedesign" rel="nofollow noopener" target="_blank">#boardgamedesign</a> to be fascinating from a <a class="hashtag" href="https://thepage.house/tag/systemdesign" rel="nofollow noopener" target="_blank">#systemdesign</a> perspective. Some of that is because I've built a long career in the IT system design and implementation space. In 2023, my spouse challenged me to finally get off my duff and design something to play with friends. That's a... "work in progress" at the moment, but I'm happy to discuss design challenges with folks.<br><br>For my <a class="hashtag" href="https://thepage.house/tag/wargaming" rel="nofollow noopener" target="_blank">#wargaming</a> (and history) interests, I have nerded out on the <a class="hashtag" href="https://thepage.house/tag/coldwar" rel="nofollow noopener" target="_blank">#ColdWar</a> and it's various dynamics/locations plus Japan until WW1. I usually play <a class="hashtag" href="https://thepage.house/tag/wargames" rel="nofollow noopener" target="_blank">#wargames</a> for a series of iterations and then trade/sell them unless they hold steam with my group or are otherwise special. Shelf space is at a premium and I think a game that doesn't get played because it's just sitting there could go to a home that will enjoy it more. As such, I use a modified Jones Theory for keeping games, and I churn through a bunch every year.<br><br>I do paint minis, mostly in the winter months because my setup isn't conducive currently for summer painting. I prefer CMON's Arcadia Quest or other various SD-style figures for that purpose. I am the proud owner of assembled terrain (!!!) and I don't think has ever seen the light of day...<br><br>Otherwise, I enjoy most forms of music and in a prior life did on-location audio recording and some spare time as a roadie for smaller bands. Modern country and 50s rock are two areas that I shy away from though.<br><br>Covid caused me to take an interest in spectator sports, specifically stuff that is off the beaten path. I now somewhat consistently watch Cricket (T20 and some ODI), Cycling, and to a lesser degree Rugby 7s. In general, I'm more likely to watch women's iterations of sports when possible (I find the dynamics of play are more interesting than the men's side). We've been a season ticket holder for the local soccer team since before they last won a championship (2009).<br><br>2 cats (sisters), and one spouse. We (technically) have a garden and make haphazard attempts at keeping it alive and tended. Send me your cat and boardgame pictures please. I've had exactly one dog in my life, and they were the best dog...
Mike Berg<p>Hex map generator; download as SVG. Handy! <a href="https://tabletop.vip/tags/boardgamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgamedesign</span></a> </p><p><a href="https://molotovcockatiel.com/hex-map-maker/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">molotovcockatiel.com/hex-map-m</span><span class="invisible">aker/</span></a></p>
Mike Berg<p>So I’ve almost convinced myself I can make a “card game escape room”… that fits on two cards. And doesn’t require a rulebook. 🤔</p><p><a href="https://tabletop.vip/tags/boardgamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgamedesign</span></a></p>
Bez<p>I think that 'design' is kinda about curation of ideas. </p><p>Deciding which ideas to reject (including those of your own) is as import as deciding which ideas to include.</p><p><a href="https://tabletop.social/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a> <a href="https://tabletop.social/tags/design" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>design</span></a> <a href="https://tabletop.social/tags/boardgameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgameDesign</span></a></p>
Scott Starkey<p>Finished up the evening with Eli's masterwork party game "Story Board". Players simultaneously generate silent movies using a limited hand of title boards, shared props. Players make the movie as a sequence of pictures ON THEIR PHONE and then present it to the group. Brilliant!</p><p><a href="https://tabletop.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://tabletop.social/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a> <a href="https://tabletop.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://tabletop.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://tabletop.social/tags/Protospiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Protospiel</span></a></p>
Scott Starkey<p>"Art Mart" by Eli Edwardson is a fun bluffing game about appraising and buying art.</p><p><a href="https://tabletop.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://tabletop.social/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a> <a href="https://tabletop.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://tabletop.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://tabletop.social/tags/Protospiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Protospiel</span></a></p>
Scott Starkey<p>Another chance to play my "Hell's Kitchen" game. Found an overpowered card which donated play. I need to continue testing all the various combo-wombos, and refining the rules. </p><p><a href="https://tabletop.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://tabletop.social/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a> <a href="https://tabletop.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://tabletop.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://tabletop.social/tags/Protospiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Protospiel</span></a></p>
Scott Starkey<p>Then I played "The Writing of the Gods, part 1" based on the short story by Jorge Luis Borges. I'm not familiar with that story, but enjoyed the game anyway. It's a tense solitaire tile-laying game that evoked feelings of Knizia's Ra and solitaire dominoes. (But much better than dominoes!) Play tiles from your hand, compelled to follow suit or color, in order to get 20 combos. In addition, must simultaneously work on 2 minigames: arrange 8 colored sun tiles and discard tiles. You lose by running out of tiles or losing civilization to the sandy wastes. I felt euphoria and relief upon winning!</p><p><a href="https://tabletop.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://tabletop.social/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a> <a href="https://tabletop.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://tabletop.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://tabletop.social/tags/Protospiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Protospiel</span></a></p>
Scott Starkey<p>First up, "Opening Night" by Ryan Horricks, a worker placement game about setting up Broadway plays.</p><p><a href="https://tabletop.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://tabletop.social/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a> <a href="https://tabletop.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://tabletop.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://tabletop.social/tags/Protospiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Protospiel</span></a></p>
Scott Starkey<p>Day 2 live from Protospiel Michigan in Ann Arbor! Follow this thread to see what "games from the future" I'm playing!</p><p><a href="https://tabletop.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://tabletop.social/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a> <a href="https://tabletop.social/tags/boardGameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGameDesign</span></a> <a href="https://tabletop.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://tabletop.social/tags/Protospiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Protospiel</span></a> <a href="https://tabletop.social/tags/Michigan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Michigan</span></a> <a href="https://tabletop.social/tags/AnnArbor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AnnArbor</span></a></p>
NanSolo<p>In cool things this week, here's a video play through by Sir Thecos of my game Prince Glitterhorn the Sparkly Unicorn Only Eats Tacos, a solo game I'm developing as part of the BGG 9 Card Print &amp; Play Contest.</p><p>It's always really cool to watch your games being played, especially by someone whose channel you're already subscribed to!</p><p><a href="https://youtu.be/pNiojqD8j1g" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/pNiojqD8j1g</span><span class="invisible"></span></a></p><p><a href="https://tabletop.vip/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a> <a href="https://tabletop.vip/tags/boardgamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgamedesign</span></a></p>