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#imsim

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If you're excited about Blendo Games upcoming release of Skin Deep (Steam & Epic on April 30!), perhaps check out the #ost preorder on #bandcamp !

#skindeep #blendo #blendogames #annapurna #gamedev #games #upcoming #art #painting #gouache #music #indiegame #steam #egs #epicgames #pcgaming #imsim

fun detail: I painted the album cover with gouache on canvas and finished it as a digital painting!

ghoulnoise.bandcamp.com/album/

Is there any good approach to having a game with a lockpicking mechanic and having the majority of doors in a town be unpickable (because there is no interior to the buildings)?

Best thing I can think of is to just make those doors that lead nowhere completely non-interactable. You can't even target them with your lockpick.

It's a bit disruptive to tell players the door is fake, but that seems better than having random doors with better locks than in high security areas. 😕

never really figured out the skeleton transform and quaternion problems, but managed to work around them.

here are four turrets all aiming at a poor coffee mug.

(in case you were worried, the mug is in no danger. for one thing, i havent written the code to make the turrets shoot yet. for another, they will actually only shoot water)