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#mesa

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I'm currently in the process of cleaning up all the hacks I used to upstream this as quickly as possible. Along the way, I also fixed some issues with 3d, cube, and 2d_array support 😎

dEQP-GLES3.functional.texture.format.sized.*.rgba32*

Test run totals:
Passed: 24/24 (100.0%)
Failed: 0/24 (0.0%)
Not supported: 0/24 (0.0%)
Warnings: 0/24 (0.0%)
Waived: 0/24 (0.0%)

Last night, I spent several hours debugging an issue with some CTS tests for a new feature. I couldn't pinpoint the problem and ended up staring at related GPU states until I eventually gave up for the night.

The next day, I took another look at my code - and within moments, I spotted the issue, fixed it, and the CTS passed without complaint.

dEQP-GLES31.functional.texture.gather.offset.*rgba*

Test run totals:
Passed: 136/136 (100.0%)

Huge performance buff incoming for panfrost devices thanks to some #mntreform users. They tested with rk3588 on the reform pocket and got 3x the overall motionmark score. For me I tested on the #pinetab2 and got an overall 2x and some of the individual tests had a massive improvement. They submitted the MR upstream to mesa so it should hopefully be merged in soon especially since its a small change.

gitlab.freedesktop.org/mesa/me

What can I say? All the texture offset lowerings are working — time to clean things up and open a merge request.

One step closer to GLES3 🥳

dEQP-GLES3.functional.shaders.texture_functions.*

Test run totals:
Passed: 609/609 (100.0%)
Failed: 0/609 (0.0%)
Not supported: 0/609 (0.0%)
Warnings: 0/609 (0.0%)
Waived: 0/609 (0.0%)

I took a short break from working on texture offset NIR lowerings to explore hardware-based transform feedback. The reverse engineering isn't fully complete yet, but there's already some progress.

dEQP-GLES3.functional.transform_feedback.position.points_*

Test run totals:
Passed: 2/2 (100.0%)
Failed: 0/2 (0.0%)
Not supported: 0/2 (0.0%)
Warnings: 0/2 (0.0%)
Waived: 0/2 (0.0%)

Radeon Software For Linux Dropping #AMD's Proprietary OpenGL/Vulkan Drivers

»The release notes mention AMD #AMF will also no longer be included with users encouraged instead to target the Video Acceleration API (VA-API) within Mesa for their multimedia accelerated needs.«

Sehr gut, dann wird bald jede Software VA-API bei AMD-GPUs unterstützen müssen, auch #Handbrake!

phoronix.com/news/Radeon-Softw

www.phoronix.comRadeon Software For Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers

AMD goes MORE open source by default ✅

RADV (Mesa 3D graphic driver stack's Vulkan driver) officially supported by AMD now - out of the box Linux conveniency + !

Vulkan? An open API for modern gaming graphic needs.

"Starting with 25.20: The Mesa Vulkan driver will be officially supported, along with Mesa OpenGL and Multimedia support. The AMD proprietary OpenGL and Vulkan drivers will no longer be included in the release."

amd.com/en/resources/support-a

#AMD#RADV#Mesa