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#rpgaday2023

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JUEGO/PARTIDA QUE HA DADO MÁS MIEDO

La traducción de "Game" es polisémica. Como no tengo claro el «juego que da más miedo», diré partida.

La partida que he jugado con una sensación de miedo y amenaza más clara fue a Ars Mágica hace ¿cuatro años? Nuestros personajes, poderosos magos de la Murcia del s. XIII, se colaron en los reinos feéricos de El Coco, que a ojo es... un coco, pero encarna el miedo mismo. Virtualmente invencible, completamente alienígena y desalmado. Un terror.

Tag 31: Favorite RPG of all time

Das ist natürlich schwierig, Geschmäcker ändern sich natürlich. Aber wenn ich etwas nennen soll, würde ich #Numenera sagen. Das Cypher System ist nicht perfekt, aber das Setting und das Artwork haben mich damals umgehauen, und tun es heute noch. Nach 7 Jahren Kampagne pausiere ich gerade, aber ich werde definitiv zu Numenera zurückkehren.

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31. FAVOURITE[SIC] RPG of all time.

Much like your first kiss, first lay, those early games cast a big shadow. So Holmes' "Dungeons & Dragons Basic Set", Gamma World 1st Ed, T&T, Fighting Fantasy, Palladium Fantasy, Stormbringer 1E, Call of Cthulhu are all contenders.

And probably what I've had most fun with is Tunnels & Trolls. If I was taking one game with me, it'd likely be T&T (but which ed‽ Maybe just City of Terrors gamebook).

#RPGaDay2023 Day 31:

Favorite RPG of all time: Hmm, we already had our favorite system day, so what's different here? I guess the average between setting and system? I guess "GURPS and a custom-made setting of my own design specificially for the campaign" is a bit of a cop-out. Okay, if we're picking some "complete package", then it's…

RuneQuest III Deluxe: It's my favorite edition of BRP, which is not that surprising giving my penchant for crunch (and I don't like Mythras' combat in play). And it came with two settings, one barely sketched "Fantasy Europe" that still showed a lot of promise, and one barebones Glorantha, which seems a lot less intimidating if you just have a bestiary and a short booklet about the world. I even liked the physical presentation a lot, although the covers of the booklets were very flimsy. But having separate entities for all the parts just made the experience better, and the general layout was quite good (spot color, decent enough fonts).

Runner-up might be Artesia, which is actually quite related to RQ.

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29. Most memorable encounter
It was a random combat encounter I ran for for 5e, the characters were about lvl 5 on the plane of air
I rolled a beholder, pirates and I can't remember if it was zombies
So they ran across a pirate airship with balloons filled with air elementals and a zombie beholder mounted to the bow of the ship used by the pirates as a weapon
The characters were boarded, the fight moved to the pirate ship, some pirates fell to the void, the elementas were freed

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Day 30: Obscure RPG I've Played

This one is a doozy, because I'm sure I've played some pretty obscure RPGs. I think I'm going to go with James Bond 007. Before I started high school I'd spend part of my summers with a family friend, and their teen daughter's boyfriend ran this for me (and Traveller). I don't remember much about it. But runner up might be Star Ace, run by a different older friend. I loved Star Ace.

#Nachtrag

Tag 29: Das erinnerungswürdigste ENCOUNTER

Wenn ich Encounter mit Kampfszene gleichsetze, würde ich den Endkampf gegen den ehemaligen Zeitagenten in meiner #GURPS #PerryRhodan Kampagne nennen.

Da gab es Zeitdruck, Drama, schmelzende Maschinenblöcke, flackernde Schirmfelder, Strahlenschauer, Transmitter-Verfolgungsjagten, gehackte Positroniken... alles was das Herz begehrt. 😁

Spielleiter und Spieler waren danach gleichermaßen erschlagen, aber glücklich.

So, nachdem es bei mir gesundheitlich wieder bergauf geht, mache ich mich an den #Nachtrag bei #RPGaDay2023

Tag 28: Das gruseligste Rollenspiel was Du gespielt hast.

Interessant wird es, wenn der Grusel unerwartet kommt.

Daher nenne mal ein freies #FadingSuns Abenteuer, was ich für meine #PerryRhodan Kampagne adaptiert habe. Dort ging es um mysteriöse Vorgänge auf einem militärischen Außenposten eines abgelegenen Mondes.

War für Spieler und Spielleiter gleichermaßen gruselig. 😊

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30. OBSCURE RPG you've played.

Modern stuff's never obscure, it's all easily searched for. Back in the day, at best indie stuff would be a samizdat zine, or posted to USENET, a mailing list, or some GeoCities page.

But I'll go slightly up from "nobody's heard of this" to "nobody's played this in 25 years": Ysgarth. It's a typical overly crunchy BRP-ish d100 game of the early '80s. At least 6 editions, and a "lite" game Oroborus which is still heavy. It's OK.

Tag 30: Obscure RPG you've played

Ich habe mal mit @Carragen, @waytooshiny und meiner Frau ein Ashcan namens We Used To Be Friends gespielt, ein SL-loses PbtA à la Veronica Mars. Gemeinsames World-Building war wirklich super, aber so richtig geklickt hat es damals nicht. Wir hatten aber aus Zeitgründen auch nur eine Session. firestormink.itch.io/we-used-t #RPGaDAY2023 #pnpde

itch.ioWe Used to Be Friends - Ashcan version by Firestorm InkA collaborative teenage detective drama game.

#RPGaDay2023 Day 30

Obscure RPG you've played: This is probably an easy question to "game", if you just use a homebrew game or even setting. Or NSR/OSR (Durf?). Or, heck, from a global perspective I could just name any German game, even if it's rather common here (e.g. Midgard).

But I'm trying to be positive in these daily tasks (why do this if you're fighting the premise most days), so I'm trying to spotlight yet another weird game from my collection. If it's just obscure game I own, this might be even weirder.

I actually did play Hyperborea, the German edition of the French Bloodlust, where the game features a lot of chunky barbarians fighting it out in a bloodsoaked world. But wait, there's a twist: You're actually playing their weapons, Stormbringer-style (the weapon, not the BRP game).

It's a weird premise, but a rather trad game. It basically protects you a bit from player death and gives you some epic premise, but otherwise won't change the typical "sword & sorcery" adventure that much. From what I remember, the system was quite crunchy and a bit swingy at times (damage could vary wildly). Didn't quite live up to the weird promise.
The game was available a-plenty on ebay, so I guess they had a large enough print run, but not that many people actually buying into it. Never seen a supplement or adventure for it, too.

There's a more recent game with a similar premise called "Wield", which probably goes way more in the psychology and narrative consequences of this, given that it's by John Wick. But, well, given that it's by John Wick, I never was much interested in acquiring it. (Nothing against him, but I've come to know some designers I just don't vibe with. Wick, Edwards, Moran being examples of this.)

#RPGaDay2023: "Obscure RPG you've played".

Lol this is such a weird question - obscure to who? Most of my friends don't even know what DnD is.

But I guess my answer is Brindlewood Baywatch, a pbta game based on the second season of David Hasselhoff's unsuccessful Baywatch spinoff, Baywatch Nights, where off-duty life guards fight aliens and the supernatural.

I ran maybe three sessions and never released the rules anywhere, so I guess pretty obscure.

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29) Most memorable #TTRPG encounter

Final fight of the module "Seven Days to the Grave" for #PathfinderRPG. The mastermind was a high-level cleric of the goddess of undeath. After a pitched battle where the PCs killed her and her minions in tough fight by throwing everything they had at her, she transformed into a lesser avatar of the goddess and a new fight immediately starts with no chance to prep for it!

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29. Most memorable ENCOUNTER.

Player: Witchcraft, my Revenant caught a possessing ghost, which is what killed him the first time, and dragged us both down onto the tracks of a ghost train which ran us over, "killing" us. I revived, it didn't. Poor mortal victim, but eh.

Referee: Spaceship Zero, I set up a very Dr Who like "free the slaves from Frogmen" plot in a rock quarry, they did good strategy & morale building, 10s of slaves died, 100s of Frogmen, heroic speeches.
#rpg #ttrpg #rpgaday2023

#RPGaDay2023 day 29:

Most memorable encounter: As the forever GM, this is a bit harder, as the element of surprise is somewhat lacking in comparison. I have to give a big shoutout to a recent encounter I had in my The Dark Eye group, where the GM prepared a huge diorama with a three-headed dragon to fight, including half an army of dwarves to help us. After years of online play (and my style at the table more oriented towards scribbles on graph paper), this was quite something.

The players in my long-running D&D 3E campaign liked talking about a few different ones, like when they caught a White Dragon with a blanket, double-bullseye-critted the allegedly dangerous elven sniper instantly, found out that a protective force field bubble doesn't help if the opponent is telekinetic, never mind that one time where they killed a cleric and then had to scrounge up all their money and more to resurrect him.
And then there was the trial with the infamous "Hextor defense", which might count as an encounter, too. (I've had other great campaigns, but this was rather heavy on weird spotlight scenes.)