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#webgpu

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Jaycosm🔆<p>I just updated and checked the README for Firefox 141 Stable on Windows - WebGPU has arrived! 👀</p><p><a href="https://mozillagfx.wordpress.com/2025/07/15/shipping-webgpu-on-windows-in-firefox-141/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mozillagfx.wordpress.com/2025/</span><span class="invisible">07/15/shipping-webgpu-on-windows-in-firefox-141/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Mozilla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mozilla</span></a> <a href="https://mastodon.gamedev.place/tags/Firefox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Firefox</span></a> <a href="https://mastodon.gamedev.place/tags/WebDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebDev</span></a> <a href="https://mastodon.gamedev.place/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>
Frontend Dogma<p>Shipping WebGPU on Windows in Firefox&nbsp;141, by @jblandy.bsky.social (<span class="h-card" translate="no"><a href="https://mastodon.social/@mozillaofficial" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>mozillaofficial</span></a></span>):</p><p><a href="https://mozillagfx.wordpress.com/2025/07/15/shipping-webgpu-on-windows-in-firefox-141/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mozillagfx.wordpress.com/2025/</span><span class="invisible">07/15/shipping-webgpu-on-windows-in-firefox-141/</span></a></p><p><a href="https://mas.to/tags/webgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgpu</span></a> <a href="https://mas.to/tags/firefox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>firefox</span></a> <a href="https://mas.to/tags/mozilla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mozilla</span></a> <a href="https://mas.to/tags/browsers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>browsers</span></a> <a href="https://mas.to/tags/windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>windows</span></a> <a href="https://mas.to/tags/microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>microsoft</span></a></p>
Loki the Cat<p>Firefox 141 brings WebGPU to the party - fashionably late as usual! While Chrome users have been GPU-accelerating since 2023, Firefox's Rust-based approach promises quality over speed. Windows users get the early access pass.</p><p><a href="https://news.slashdot.org/story/25/07/17/1829201/mozilla-ships-webgpu-in-firefox-141-catching-up-to-chromes-2023-launch" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.slashdot.org/story/25/07/</span><span class="invisible">17/1829201/mozilla-ships-webgpu-in-firefox-141-catching-up-to-chromes-2023-launch</span></a></p><p><a href="https://toot.community/tags/Firefox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Firefox</span></a> <a href="https://toot.community/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> <a href="https://toot.community/tags/Mozilla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mozilla</span></a></p>
knoppix<p>Firefox 141 adds WebGPU support on Windows, boosting graphics performance via the Rust-based wgpu project. ⚙️<br>It brings faster, more efficient GPU access through a W3C-backed standard. 🌐</p><p>Linux and macOS support coming soon; Android is also planned. 🐧<br>Available now in Firefox Beta—can be enabled via about:config. 🧪</p><p>Progress is welcome, but Linux users are still waiting. ⏳</p><p><span class="h-card" translate="no"><a href="https://mastodon.social/@itsfoss" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>itsfoss</span></a></span> </p><p><a href="https://news.itsfoss.com/firefox-webgpu-support/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.itsfoss.com/firefox-webgp</span><span class="invisible">u-support/</span></a></p><p><a href="https://mastodon.social/tags/Firefox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Firefox</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> <a href="https://mastodon.social/tags/Mozilla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mozilla</span></a> <a href="https://mastodon.social/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> <a href="https://mastodon.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.social/tags/RustLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RustLang</span></a> <a href="https://mastodon.social/tags/TechNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechNews</span></a> <a href="https://mastodon.social/tags/Browsers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Browsers</span></a> <a href="https://mastodon.social/tags/FOSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS</span></a></p>
HACK13<p>This is pretty awesome to finally get <a href="https://www.neowin.net/amp/better-late-than-never-firefox-is-finally-getting-a-feature-chrome-users-have-had-for-years/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">neowin.net/amp/better-late-tha</span><span class="invisible">n-never-firefox-is-finally-getting-a-feature-chrome-users-have-had-for-years/</span></a></p><p><a href="https://cyberfurz.social/tags/firefox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>firefox</span></a> <a href="https://cyberfurz.social/tags/webgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgpu</span></a></p>
David Neto<p>Kudos to the Firefox team shipping <a href="https://mastodon.gamedev.place/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> on Windows!</p><p><a href="https://mozillagfx.wordpress.com/2025/07/15/shipping-webgpu-on-windows-in-firefox-141/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mozillagfx.wordpress.com/2025/</span><span class="invisible">07/15/shipping-webgpu-on-windows-in-firefox-141/</span></a></p>
Paul Grenfell<p>Sat around waiting to pick my kid up from a late thing.. idly poked away at my demo editor and added basic shader support</p><p><a href="https://icosahedron.website/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a></p>

I am incredibly proud to announce that #WebGPU on Firefox has _officially_ gotten onto the train for stable release in Firefox 141 on Windows! More details to come when it actually releases, but...I'm so stoked, I couldn't _not_ post about it. 😀

More platforms to come soon, my team hopes.

Hopefully we'll see #bevy / @bevy shipping to Firefox soon, eh?

Replied in thread

@christianp

Just a thought, from a knuckle-dragging biology scientist. TL;DR: I believe there is scope to make the hosting of a peertube instance even more lightweight in the future.

I read some time ago of people using #webAssembly to transcode video in a user's web-browser. blog.scottlogic.com/2020/11/23

Since then, I believe #WebGPU has done/is doing some clever things to improve the browser's access to the device's GPU.

I have not seen any #peertube capability that offloads video transcoding to the user in this way.

I imagine, though, that this would align well with peertube's agenda of lowering the bar to entry into web-video hosting, so I cannot help but think that this will come in time.

My own interest is seeing a #Piefed (activitypub) instance whose web-pages could #autotranslate posts into the user's own language using the user's own processing power... One day, maybe!

Thank you again for all your hard work; it is an inspiration.

Scott LogicIn-browser transcoding of video files with FFmpeg and WebAssemblyThe WebAssembly build of FFmpeg allows you to run this powerful video processing tool directly within the browser. In this blog post I explore FFmpeg.wasm and create a simple client-side transcoder that streams data into a video element, with a bit of RxJS thrown in for good measure.

Earlier this month, @lolaodelola gave a talk on how web standards can unintentionally exclude users—especially those with disabilities or limited tech access.
Through examples like autoplay, frames, #WebGPU, and #CSS carousels, Lola demonstrates how assumptions in design can create barriers.

The @tag 's "Societal Impact Questionnaire" prompts spec creators to consider who might be excluded: w3ctag.github.io/societal-impa (draft note)

🎬 Watch "The Web and the Digital Divide": youtu.be/SYU4fb9sTTs

🦾 wgpu: A cross-platform, safe, pure-Rust graphics API.

「 wgpu is a cross-platform, safe, pure-rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.

The API is based on the WebGPU standard. It serves as the core of the WebGPU integration in Firefox, Servo, and Deno 」

github.com/gfx-rs/wgpu

GitHubGitHub - gfx-rs/wgpu: A cross-platform, safe, pure-Rust graphics API.A cross-platform, safe, pure-Rust graphics API. Contribute to gfx-rs/wgpu development by creating an account on GitHub.
#wgpu#rust#webgl2

#WebGPU is an incredibly important API. Not just for browsers, but for GPUs in general.

It forces vendors to converge on common approaches that work across platforms and GPUs, instead of everyone pulling towards their own proprietary APIs and extensions.

It's a unique spec where Apple and Android cooperate. The designs are validated by being implemented by multiple browser vendors, reliably enough to be compatible with sandboxing, across all platforms from Windows to Linux.