And it's here: #Zandronum 3.2 is finally released.
No social media site could contain its full changelog, so go straight to the forums: https://zandronum.com/forum/viewtopic.php?f=8&t=11370
And it's here: #Zandronum 3.2 is finally released.
No social media site could contain its full changelog, so go straight to the forums: https://zandronum.com/forum/viewtopic.php?f=8&t=11370
This week in #Zandronum: the very final tweaks to 3.2, marking the conclusion of about three and a half years of development on this next version. Check back here soon...
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/59da3b6b928c...7934480d32ed
This week in #Zandronum: more fixes and tweaks. Happy Easter!
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/90c8d2b24b3c...59da3b6b
Last week in #Zandronum: some more fixes and tweaks ahead of 3.2's slowly nearing release!
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/ad3679e9711a...90c8d2b24b3c
A new #Zandronum 3.2 beta has been released, featuring some fixes for regressions from the previous beta, and some other tweaks: https://zandronum.com/forum/viewtopic.php?f=55&t=11367
This week in #Zandronum: mostly fixes for some bugs spotted in last week's beta, and compatibility with building using the upcoming CMake 4.0.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/d709c31e065f...bf55b4285ffc
The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, and close to release!
As always there's a LOT in this beta, so check the forum thread for more information: https://zandronum.com/forum/viewtopic.php?f=55&t=11365
This week in #Zandronum: the rest of that flag refactor, fixes, tweaks, and more fixes!
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/f8f6a38e1a3e...d709c31e065f
This week in #Zandronum:
- backported INVENTORY.ALWAYSRESPAWN actor flag
- most of a large flag-related refactor
- fixes fixes fixes
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/13cf673a130d...f8f6a38e1a3e
This week in #Zandronum: just a couple of fixes. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/0da70b33cc02...13cf673a130d
Last week in #Zandronum:
- the rest of the Domination changes (including new IsPlayerContestingControlPoint ACS function)
- sv_no*vote CVars now control the new sv_forbidvoteflags CVar
- VOTEINFO lump extensions
- improvements to the Windows server console
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/c42ece61b704...0da70b33cc02
This week in #Zandronum:
- slaughtermap fans rejoice as NetIDs become unsigned, doubling the number of networked actors that can be in play at once from 32767 to 65535
- another one of those "No body for player" bugs fixed
- more Domination tweaks
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/b7ea08ada2a9...d6ff516a1627
This week in #Zandronum: WhiteFlag and subclasses can now spawn outside of one-flag CTF by unsetting the NOTDMATCH flag, and some backported ACS fixes.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/aaa7a7bfb83b...b7ea08ada2a9
This week in #Zandronum:
- cl_noswitchonfire to stop you switching weapons if you pick one up while firing
- sv_noplayertimeout (testing builds only), useful for debugging
- and a bunch of fixes.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/8dd72e81c6fb...aaa7a7bfb83b
This week in #Zandronum: sv_dominationscorerate, which controls how fast points are scored in the Domination game mode, as part of a greater rework of Domination as a whole that is under review.
https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/8dd72e81c6fb
MR: https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/192