Welche schon immer einen quietschbunten, funktionierenden, mit Speakern von Harman Kardon und laufendem CD-Laufwerk Freude verbreitenden #iMac #G3 mit installiert #OSX #Tiger haben wollte: Hier ist die Gelegenheit. Bedingung: Morgen früh (2.5.) um 9 muss er hier weg sein. Standort: 78256 #Steisslingen, Kreis #Konstanz. #Kostnix #ZuSchade #fediGive
EDIT: Interessent gefunden! Ich liebe das Fediverse!
Trying out some games from the MacPack (Internet Archive) and look what I ran across, a Defender clone called MacLanding.
I wonder if this guy did any more programming for the Mac?
Could the Amiga have become a true multiuser OS, akin to Unix, or was it too tied to specific hardware and lack of memory protection for that to be possible?
Could it have taken a path similar to MacOS classic and OSX? I never had an Amiga, so forgive any obvious ignorance on my part.
Sitting here thinking about how many hours of my life I've spent sitting in front of green text on a black terminal.
I maintain https://github.com/unixorn/tumult.plugin.zsh, a collection of macos-specific shell scripts.
Enable/disable screen sharing, enable/disable file sharing, display dialogs from inside your shell scripts, make disk images from directories, manipulate the clipboard, toggle scripts for a lot of gui settings, and many more.
I find it weird that there are plenty of hidden features in #cmake which are not documented. I found out the other day that `CMAKE_STRIP` is a thing, and it helped me finalize my #osx cross-packaging. I found it because I was missing this feature and was about to post an issue, but then searched through their code base and accidentally stumbled upon it. Have yet to find anything documenting it.
Late night chat on ATT&CK Slack about malware authors cross-compiling on Linux and OS X. I have a couple of Linux examples, but we'd be curious to see some OS X cases, particularly if they're using cross-compatibility?
#osx, #linux, #threatintel, #att&ck
Building and packaging for Mac should not be hard. Windows has okay tools to both build and package for Windows, but Mac is lacking in that regard.
I just spent more than 20 hours or so to create the environment to both build and package in Linux for Mac, and it is still weird. This is because I do not own a Mac.
Things that were obvious design mistakes from #Apple:
- #TouchBar (not the technology, but the implementation)
- Removing #MagSafe (people like the convenience of not killing their laptop over tripping cables)
- Re-adding MagSafe (without actually addressing the problem that you need a whole new cable to just deliver power)
- Square alignment of arrow keys (does this even need a comment?)
- Removing the escape key (it's not just nerds)
- #TouchID button that can't visually tell you that it wants your attention (believe it or not, but some people have no effing clue what to do when the TouchID popup pops up)
- The contrast of #DarkMode on #OSX calendars (eternal shit show of trying to read purple text on a slightly darker purple background)
- Everything related to #EmojiPicker (the way it's been buggy for years, the slowness, the non functional fuzzy search, the 3! distinct and horrible ways it works, ...)
- #iMessage as a whole (anyone who is a tiny bit critical can't stand this piece of UX hell)
Algo que me super caga de las ultimas versiones de #OSX es que las teclas de control de multimedia son reasignadas a la ultima app que reprodujo video o audio, entonce si le das play aun video de youtube se asigan al navegador, si le das play a un mensaje del whtasss se asigna al whats y asi. (1/2)