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#retrodev

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Mx. Paige Ashlynn<p>Stello created this Aseprite plug-in to <a href="https://stellod.itch.io/gbc-palette-guard" rel="nofollow noopener" target="_blank">enforce hardware limitations when making</a> <a href="https://peoplemaking.games/tags/GameBoyColor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoyColor</span></a> <a href="https://peoplemaking.games/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a>! Tailored to work with <a href="https://peoplemaking.games/tags/GBStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GBStudio</span></a> 's autocolour background feature</p><ul><li>1 palette per 8x8 tile</li><li>8 palettes maximum</li><li>clamp to 5-bit color</li></ul><p><a href="https://www.youtube.com/watch?v=7nfeoaFWAGg" rel="nofollow noopener" target="_blank">Check out the trailer!</a></p><p><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://peoplemaking.games/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://peoplemaking.games/tags/Homebrew" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Homebrew</span></a></p>
pixelgladeWhile updating the preview images for the dithering pixel art brush sets for Clip Studio Paint, Krita, and Aseprite, I set the Aseprite and Krita brush bundles to use an open source license (GNU General Public License V3).<br> <br> Today I've made a Codeberg repository with the source files for the Krita brush set. If anyone wants to extend the brush set or tweak some previews, you can now.<br> <br> <a href="https://codeberg.org/travis-jeans/Pixel-Art-Dithering-Brushes-for-Krita-by-pixelglade" rel="nofollow noopener" target="_blank">https://codeberg.org/travis-jeans/Pixel-Art-Dithering-Brushes-for-Krita-by-pixelglade</a><br> <br> <a href="https://pixelfed.social/discover/tags/krita?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#krita</a> <a href="https://pixelfed.social/discover/tags/opensource?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#opensource</a> <a href="https://pixelfed.social/discover/tags/artwithopensource?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#artwithopensource</a> <a href="https://pixelfed.social/discover/tags/pixelart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#pixelart</a> <a href="https://pixelfed.social/discover/tags/ドット絵?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#ドット絵</a> <a href="https://pixelfed.social/discover/tags/pixelartist?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#pixelartist</a> <a href="https://pixelfed.social/discover/tags/retrodev?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#retrodev</a> <a href="https://pixelfed.social/discover/tags/retrogaming?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#retrogaming</a> <a href="https://pixelfed.social/discover/tags/dither?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#dither</a> <a href="https://pixelfed.social/discover/tags/pixels?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#pixels</a> <a href="https://pixelfed.social/discover/tags/pc98?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#pc98</a> <a href="https://pixelfed.social/discover/tags/digitalart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#digitalart</a>
Dr Johnny Blanchard<p>Safe to say I haven't got the lifts working properly yet <a href="https://retrochat.online/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://retrochat.online/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://retrochat.online/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://retrochat.online/tags/Speccy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Speccy</span></a></p>
bbbbbr<p><a href="https://mastodon.gamedev.place/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> 4-Player adapter mysteries solved &amp; working great.</p><p>Now we have snakes, 4 of them! And synchronized game play across 4 consoles. Game mechanics still work in progress.</p><p>Adapter interface code now open sourced &amp; documented:<br><a href="https://github.com/bbbbbr/gbdk-gb-4-player/blob/snake_game_tile_locked/src/4_player_adapter.c" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/bbbbbr/gbdk-gb-4-pl</span><span class="invisible">ayer/blob/snake_game_tile_locked/src/4_player_adapter.c</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gbdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gbdev</span></a> <a href="https://mastodon.gamedev.place/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a> <a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/megaduck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>megaduck</span></a></p>
Game Boy Scene<p>New <a href="https://mastodon.gamedev.place/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> cart release of "The Mist" by yliader</p><p>Free ROM on<br><a href="https://yliader.itch.io/the-mist" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">yliader.itch.io/the-mist</span><span class="invisible"></span></a></p><p>Physical Cart $30 usd<br><a href="https://www.tindie.com/products/basilevalentin/the-mist-the-game/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">tindie.com/products/basilevale</span><span class="invisible">ntin/the-mist-the-game/</span></a></p><p>Source code<br><a href="https://github.com/Yliader/The-Mist" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/Yliader/The-Mist</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a> <a href="https://mastodon.gamedev.place/tags/gbstudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gbstudio</span></a></p>
Mx. Paige Ashlynn<p>Finally had time to update my <a href="https://mxashlynn.itch.io/fonts-for-gb-studio" rel="nofollow noopener" target="_blank">GB Studio font pack</a> to include variable width variants and work with GB Studio 3 and above!</p><p>Tell me if you run into any issues!</p><p><a href="https://peoplemaking.games/tags/GBStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GBStudio</span></a> <a href="https://peoplemaking.games/tags/Fonts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Fonts</span></a> <a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://peoplemaking.games/tags/GameBoyColor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoyColor</span></a> <a href="https://peoplemaking.games/tags/GameAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameAssets</span></a></p>
PurpleJillybeans :PrideDisk:<p>In your opinion, what is the "correct" version of MS Visual Studio to run on <a href="https://kind.social/tags/WindowsXP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WindowsXP</span></a>?</p><p><a href="https://kind.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://kind.social/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://kind.social/tags/Poll" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Poll</span></a></p>
bbbbbr<p>Welllll it was a bit of a struggle (some ambiguity in docs and hardware sensitive to out of spec input)... but making progress. </p><p>Can send and receive data from the <a href="https://mastodon.gamedev.place/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> 4-Player adapter reliably to move some blobs around in parallel. A couple mysteries remain to investigate.</p><p><a href="https://mastodon.gamedev.place/tags/gbdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gbdev</span></a> <a href="https://mastodon.gamedev.place/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a> <a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/megaduck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>megaduck</span></a></p>
Kroc Camen<p><a href="https://oldbytes.space/tags/Z80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Z80</span></a> question for experts even though I have a lot of experience with it: the Zilog manual says that the IX/IY offset is relative (signed) but I have _never once_ seen negative offsets used in the wild, e.g. `ld A, [IX-$20]`, I'm not sure all assemblers even support "-" instead of "+" in IX/IY instruction, mine doesn't yet and I'd prefer to confirm this with others first.</p><p><a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a></p>
The Oasis BBS<p>Infocom Interpreter Hacking on Commodore PET<br><a href="https://techhub.social/tags/CommodorePET" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommodorePET</span></a> <a href="https://techhub.social/tags/Infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infocom</span></a> <a href="https://techhub.social/tags/6502Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>6502Assembly</span></a> <a href="https://techhub.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://techhub.social/tags/Root42" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Root42</span></a> <a href="https://techhub.social/tags/BitShifter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BitShifter</span></a> <a href="https://techhub.social/tags/TextAdventures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TextAdventures</span></a> <a href="https://techhub.social/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a> <a href="https://techhub.social/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://techhub.social/tags/LiveCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LiveCoding</span></a><br><a href="https://theoasisbbs.com/infocom-interpreter-hacking-on-c64/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theoasisbbs.com/infocom-interp</span><span class="invisible">reter-hacking-on-c64/</span></a></p>
The Last Psion | Alex<p>We have a working <a href="https://oldbytes.space/tags/plptools" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>plptools</span></a> port for <a href="https://oldbytes.space/tags/FreeBSD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreeBSD</span></a>!</p><p><a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a> <a href="https://oldbytes.space/tags/psion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>psion</span></a> <a href="https://oldbytes.space/tags/runbsd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>runbsd</span></a></p>
Dr Johnny Blanchard<p>Looking at a new potential platform for Jurl, it's the single most pointless and ridiculous one, can you guess what it is?<br><a href="https://retrochat.online/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://retrochat.online/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a></p>
Dr Johnny Blanchard<p>Following on quickly from the early access release, Jurl: Megadrive edition has hit release. I'll still be doing stuff to it over time but it should be entirely playable now<br><a href="https://tonsomo.itch.io/jurl-megadrive-edition" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tonsomo.itch.io/jurl-megadrive</span><span class="invisible">-edition</span></a></p><p><a href="https://retrochat.online/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://retrochat.online/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://retrochat.online/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://retrochat.online/tags/Sega" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sega</span></a></p>
sverx🗨️<p>Alter Ego for the <a href="https://mastodon.gamedev.place/tags/SEGA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SEGA</span></a> <a href="https://mastodon.gamedev.place/tags/MasterSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MasterSystem</span></a> is finally available in physical <a href="https://mastodon.gamedev.place/tags/cartridge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cartridge</span></a> form! 😍 </p><p>Grab it from Tuxedo Games' web store: <a href="https://tuxedogamedevs.fwscart.com/product/alter-ego" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tuxedogamedevs.fwscart.com/pro</span><span class="invisible">duct/alter-ego</span></a></p><p><a href="https://mastodon.gamedev.place/tags/8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8bit</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/retro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retro</span></a> <a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a> <a href="https://mastodon.gamedev.place/tags/devkitSMS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devkitSMS</span></a></p>
gbdev<p>Get your <a href="https://fedi.gbdev.io/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> dev tools fired up! The <a href="https://fedi.gbdev.io/tags/gbcompo25" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gbcompo25</span></a> game jam starts in 10 hours! </p><p>We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make. <br><a href="https://itch.io/jam/gbcompo25" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">itch.io/jam/gbcompo25</span><span class="invisible"></span></a></p><p>The cash and prizes pool is now over $5000!<br><a href="https://fedi.gbdev.io/tags/gbcompo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gbcompo</span></a> <a href="https://fedi.gbdev.io/tags/gbdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gbdev</span></a> <a href="https://fedi.gbdev.io/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a> <a href="https://fedi.gbdev.io/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
Dr Johnny Blanchard<p>Got the Gameboy Advance port done super quick - quick enough that I was able to throw together some carts which will join the GameBoy Colour, Spectrum and Master System sets I’ll be giving away at <a href="https://retrochat.online/tags/RetroFest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroFest</span></a> Swindon <a href="https://retrochat.online/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://retrochat.online/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://retrochat.online/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a></p>
Dr Johnny Blanchard<p>Turns out the Aliexpress fake Gameboy Advance carts are indeed writable, so £3 dev carts <a href="https://retrochat.online/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://retrochat.online/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a></p>
bbbbbr<p><a href="https://mastodon.gamedev.place/tags/GBDK" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GBDK</span></a>-2020 v4.4.0 is out!</p><p>- Improved <a href="https://mastodon.gamedev.place/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> support <span class="h-card" translate="no"><a href="https://mastodon.social/@michel_iwaniec" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>michel_iwaniec</span></a></span><br>- SDCC 4.5 compiler<br>- Added Linux ARM binaries<br>- Many fixes &amp; features</p><p>New examples!<br>- <a href="https://mastodon.gamedev.place/tags/MegaDuck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MegaDuck</span></a> Laptop hardware<br>- Text Dialog <span class="h-card" translate="no"><a href="https://mastodon.social/@laroldsjubilantjunkyard" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>laroldsjubilantjunkyard</span></a></span><br>- <a href="https://mastodon.gamedev.place/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> MBC7 Accelerometer &amp; MBC3 RTC</p><p><a href="https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/gbdk-2020/gbdk-2020</span><span class="invisible">/releases/tag/4.4.0</span></a></p><p>GBDK is an <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> C development kit for the <a href="https://mastodon.gamedev.place/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a>/Color, <a href="https://mastodon.gamedev.place/tags/MegaDuck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MegaDuck</span></a>, <a href="https://mastodon.gamedev.place/tags/SMS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SMS</span></a>, <a href="https://mastodon.gamedev.place/tags/GameGear" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameGear</span></a> and NES </p><p><a href="https://mastodon.gamedev.place/tags/gbdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gbdev</span></a> <a href="https://mastodon.gamedev.place/tags/gamegear" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamegear</span></a> <a href="https://mastodon.gamedev.place/tags/smsdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>smsdev</span></a> <a href="https://mastodon.gamedev.place/tags/nesdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nesdev</span></a> <a href="https://mastodon.gamedev.place/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
Dr Johnny Blanchard<p>Version 0.9A of Jurl: Amstrad CPC edition is out, this is the first release version and, as such, is now $1.</p><p>Is it perfect? No. Is it the best game ever released on the Amstrad? Absolutely not.</p><p>But it's playable and completeable.</p><p><a href="https://tonsomo.itch.io/jurl-amstrad-cpc-edition" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tonsomo.itch.io/jurl-amstrad-c</span><span class="invisible">pc-edition</span></a></p><p><a href="https://retrochat.online/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://retrochat.online/tags/RetroDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroDev</span></a> <a href="https://retrochat.online/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://retrochat.online/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a></p>

Some little progress on my #cga adventure RPG. This one shows that triggers can print stuff on the console, as well as uncover part of the map (e.g. when interacting with the statues).

This clip was recorded from Dosbox Staging, but I also tested it on an 8086 8Mhz with 512Kb of RAM (via 86Box) and basically works at the same speed.