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#rpg

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Continued thread

Saturday - #RPG Meet & Greet - find a new group to play #ttrpgs @ Side Quest Books and Games in #SomervilleMA #UnionSquare
instagram.com/p/DIRLLAKAF4I/
#BostonGeek #BostonWeekend 15/x

InstagramSide Quest Books & Games | Caroline on Instagram: "⚔️ Calling all adventurers! ⚔️ If you’re looking to join a D&D campaign or find some folks to put together a one-shot of Thirsty Sword Lesbians, this is the meet-n-greet for you. We’ve done two of these since opening, and both have been a huge hit! Groups that met here have gone on to form long-running campaigns that ACTUALLY MEET UP TO PLAY REGULARLY (😱), so not to toot our own horn or anything, but we’re basically gods. How it works: snag a ticket at the link in our bio; get a drink from Nook or Rebel Rebel on your way to the shop; fill out a name tag with the games you want to play, the nights you’re free, and whether you’re willing to run the game; then chat to some like-minded folks and get planning! It’s gonna be gross out on Saturday, so come hang with us and do something fun in our cozy little wizard’s tower. See y’all there! • • • @bow.market #lfgs #dndevents #dnd #ttrpgs"16 likes, 2 comments - sidequestbooks on April 10, 2025: "⚔️ Calling all adventurers! ⚔️ If you’re looking to join a D&D campaign or find some folks to put together a one-shot of Thirsty Sword Lesbians, this is the meet-n-greet for you. We’ve done two of these since opening, and both have been a huge hit! Groups that met here have gone on to form long-running campaigns that ACTUALLY MEET UP TO PLAY REGULARLY (😱), so not to toot our own horn or anything, but we’re basically gods. How it works: snag a ticket at the link in our bio; get a drink from Nook or Rebel Rebel on your way to the shop; fill out a name tag with the games you want to play, the nights you’re free, and whether you’re willing to run the game; then chat to some like-minded folks and get planning! It’s gonna be gross out on Saturday, so come hang with us and do something fun in our cozy little wizard’s tower. See y’all there! • • • @bow.market #lfgs #dndevents #dnd #ttrpgs".

[Star Wars] Deathstars & Droids (was: Star Wars – Galactic Adventures)

Ages ago (2011?) I found a Star Wars OSR retroclone called Star Wars – Galactic Adventures on the venerable wizardawn.com page, now lost to the wages of net history.

(…that was before there was an actual Star Wars product, a kids’ book, using the same title…)

For some reason it never really caught on in the glut of B/X rules variations at the time, and when people were thinking about doing an old school DnD kind of flavor of Star Wars they seem to mostly do their own thing afterwards, trying to clone it into White Box DnD for example, or things like that.

And of course there’s the whole point that the whole structure of old school Dungeons and Dragons does not really fit with most people’s idea about the Star Wars universe. And believe me, people have tried. They even tried it officially, there were after all multiple editions of a licensed Star Wars roleplaying game from Wizards of the Coast to cash in on the prequels and the concurrent release of 3e.

And yet when you ask people about Star Wars as a tabletop roleplaying game most people will go back to the old West End Games D6 Star Wars game. That one seems to have captured the sheer cinematic feel of the setting and the hearts of Star Wars fans.

In fact, they did so more than you might even realize: at a time when there was not much more Star Wars stuff coming after the first three movies it was the D6 Star Wars system that came up with new information about the whole setting. When Timothy Zahn started writing his Heirs to the Empire trilogy, which kickstarted the whole expanded universe started coming together, he was given a setting guide of the West End Games RPG as a guide. Arguably the Roleplaying Game shaped the whole of Star Wars afterwards. Even things like Coruscant were introduced first in the game, then the novels, and only showed up in the actual movies very belatedly.

https://www.youtube.com/watch?v=M2nn_q1xAXI

(Specifically Coruscant first appeared on screen in the 1997 Special Edition of Return of the Jedi, and no, younglings, that small snippet wasn’t even there in the first release. In fact the current version on Disney+ is an even more altered version that shows Naboo as well).

Which of course goes to say that… yeah, I don’t actually want to play the D6 system. It’s fine. It’s a fine system. I appreciate it. But I kinda want to do a Star Wars DnD game. And not the D20 system either. The whole trend of putting the D20 system EVERYWHERE was a cancer on the hobby in the early 2000s.

I want to play Star Wars as if it was a DnD ripoff from the early 80s. Like what Starships and Spacemen basically did for Star Trek (before there was a proper Star Trek RPG).

Anyway, D20 Star Wars was not bad as D20 variants go…

…but I really enjoyed this little retroclone when I found it. You see, D20 Star Wars did an interesting thing where they put much more emphasis onto saving rolls than normal D20 DnD had. And this was something done here as well. In a way it feels like the author took D20 SW and retro-fitted it into a B/X framework, which is way more work than I would have done but also kind of cool.

By this point I am on my second house-ruled version of it. I took the original document and condensed it down into a variation I called Darths and Droids (after the the eponymous webcomic which imagines the movies as a science-fiction DnD campaign), while using all kinds of Ralphy McQuarry concept art for it. Lately I did that again, condensed my previous version even further, and replaced all the art with black and white art I found on the net (also because we only have a black and white printer at home), and called it Deathstars and Droids.

I think I need a better name for that.

Anyway, the actual reason I was doing that was because my kids are really into Star Wars lately, both the movies, the animated series, and playing the last LEGO game, and I was hoping that it would be a good way to introduce them to roleplaying.

My older son already decided he wants to play a B1 battle droid, which kinda killed my ideas for the first few scenarios I had. Oh well.

I also have to adapt the rather freeform droid rules into something that gives him the satisfaction of playing a B1 droid instead.

Which goes to explain why there might be some Star Wars content coming up on the blog which doesn’t actually concern any game you might have heard of.

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#osr#rpg#starwars

When writing fantasy ancestries for an RPG, I have to resist the urge to describe too much. I have such a perfect image in my head. However, being less specific means the reader can use their own imagination. It also means I can give more freedom to an artist illustrator. Also, I want to leave room for individuality. Members of most species and creature types should have considerable individual variation. This is one of the lines that separates inspiration from creativity. #rpg #writing #fantasy

Replied in thread

Chrono Cross

Year: 1999
By: Yasunori Mitsuda

Chrono Cross proved to be a controversial sequel to Chrono Trigger, one of the most acclaimed RPGs for the SNES. As Squaresoft achieved the translation to 3D realms with Final Fantasy VII, it didn’t manage to do the same with its short-lived Chrono series. Admittedly, Chrono Cross went for a more dramatic tone than its predecessor, a battle system that failed to convince players, and a somewhat confusing plot tied to an obscure Satellaview text-adventure game from 1996: Radical Dreamers. Redeeming qualities include its beautiful environments, overarching sense of dread and nostalgia, and of course, its soundtrack.

Yasunori Mitsuda was still relatively new at the time ; Chrono Trigger was his first soundtrack, and even then he was so overwhelmed by the daunting task that he ended up plagued by ulcers, needing the help of Nobuo Uematsu to complete the job. Chrono Cross feels more personal somehow — leaving the limited capabilities of the SNES allowed Mitsuda to introduce realistic-sounding guitars, piano, violins, flutes, as well as bagpipes, mouth harps, giving it a “worldwide“ flair, and a signature fretless bass.

Best picks

Chrono Cross - Scars of Time
On the Beach of Dreams - Another World
Termina - Another World
Voyage - Another World
Radical Dreamers - Unstolen Jewel

Full soundtrack

on Archive.org (flac/mp3)

My new game is a secret tokens system, the GM secretly rolls 3d10 x 1d8 to generate a pool, & you draw from the pool to augment stats during play.
Your skill are: Smarts, Brawn, Charisma, & Wits.
& your quest is to retrieve a mystical "ritual object" from a powerful gang of 2 daemons.

Over the years I've had the pleasure of playing as Tight Purse Harvey or his crew at a number of #Garricon events. Last weekend I found out that the GM, Evil Gaz (one half of The Smart Party podcast) has released an adventure for #SavageWorlds where you can have the same fun from the comfort of your local gaming group (without Gaz as your GM though). For the un-piratical sum of $3.99 you can add this 42 page PDF to your library. I highly recommend it.

drivethrurpg.com/en/product/51

www.drivethrurpg.comDriveThruRPG