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#sprites

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Replied in thread

@fuchsiii Yeah, so definitely not in the cards for many that use @godot / @godotengine / to begin with.

  • Because [not for all!] for many the are one big factor to chose over .

OFC there's @defold / as well but this will definitely make it easier for and to and get quite good animations done well.

youtube.com/watch?v=iNDRre6q98g

Right above me the sky is spotless, but 100 miles to the east, near Tucson, there are huge thunderstorms. I can see the flashes clearly from here. So I've got two cameras set up shooting the sky for sprites. there are nice big silhouetted saguaro cactus in the foreground, so if I catch any it should be pretty cool.

If you're not sure what I'm talking about, do a search for "sprite lightning". These things are surreal and and it's hard to believe they actually exist until you see one.

I made my own Pokemon trainer in aseprite and turned it into a Trainer Card on circlejourney.net, featuring my team, 'The Bad Omen'.

I borrowed a little from the male Ace Trainer (Diamond/Pearl) for the general body shape and pose before changing it up.

Replied in thread

Now I've got it working in BOTH directions!!!

Shell Scripting Mad Genius, here!! XD (or maybe mostly just mad)

rld@prometheus:~$ echo "0102 0488 d0e0 f0f8" |tr A-F a-f |tr -dc 0-9a-f |sed 's/0/    /g; s/1/   #/g; s/2/  # /g; s/3/  ##/g; s/4/ #  /g; s/5/ # #/g; s/6/ ## /g; s/7/ ###/g; s/8/#   /g; s/9/#  #/g; s/a/# # /g; s/b/# ##/g; s/c/##  /g; s/d/## #/g; s/e/### /g; s/f/####/g; s/ /  /g; s/#/##/g; s/\(................\)/\1\n/g' |grep -E "^[ #]{16}$" |sed -E 's/(^[# ]{8})/\1\n/' |sed 's/        /0/g; s/      ##/1/g; s/    ##  /2/g; s/    ####/3/g; s/  ##    /4/g; s/  ##  ##/5/g; s/  ####  /6/g; s/  ######/7/g; s/##      /8/g; s/##    ##/9/g; s/##  ##  /a/g; s/##  ####/b/g; s/####    /c/g; s/####  ##/d/g; s/######  /e/g; s/########/f/g' |tr -d "\n" |sed -E 's/([0-9a-f]{4})/\1 /g'; echo
0102 0488 d0e0 f0f8 
Replied in thread

YO, LOOK AT THIS!!!!

rld@prometheus:~$ echo "3c4e 9ffd f962 3c00" |tr A-F a-f |tr -dc 0-9a-f |sed 's/0/    /g; s/1/   #/g; s/2/  # /g; s/3/  ##/g; s/4/ #  /g; s/5/ # #/g; s/6/ ## /g; s/7/ ###/g; s/8/#   /g; s/9/#  #/g; s/a/# # /g; s/b/# ##/g; s/c/##  /g; s/d/## #/g; s/e/### /g; s/f/####/g; s/ /  /g; s/#/##/g; s/\(................\)/\1\n/g'; echo
    ########    
  ##    ######  
##    ##########
############  ##
##########    ##
  ####      ##  
    ########    

rld@prometheus:~$ echo "3c7e 5a7f 1b3c 5a18" |tr A-F a-f |tr -dc 0-9a-f |sed 's/0/    /g; s/1/   #/g; s/2/  # /g; s/3/  ##/g; s/4/ #  /g; s/5/ # #/g; s/6/ ## /g; s/7/ ###/g; s/8/#   /g; s/9/#  #/g; s/a/# # /g; s/b/# ##/g; s/c/##  /g; s/d/## #/g; s/e/### /g; s/f/####/g; s/ /  /g; s/#/##/g; s/\(................\)/\1\n/g'; echo
    ########    
  ############  
  ##  ####  ##  
  ##############
      ####  ####
    ########    
  ##  ####  ##  
      ####      

rld@prometheus:~$ echo "0102 0488 d0e0 f0f8" |tr A-F a-f |tr -dc 0-9a-f |sed 's/0/    /g; s/1/   #/g; s/2/  # /g; s/3/  ##/g; s/4/ #  /g; s/5/ # #/g; s/6/ ## /g; s/7/ ###/g; s/8/#   /g; s/9/#  #/g; s/a/# # /g; s/b/# ##/g; s/c/##  /g; s/d/## #/g; s/e/### /g; s/f/####/g; s/ /  /g; s/#/##/g; s/\(................\)/\1\n/g'; echo
              ##
            ##  
          ##    
##      ##      
####  ##        
######          
########        
##########      
#uxn#sprite#sprites