photog.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A place for your photos and banter. Photog first is our motto Please refer to the site rules before posting.

Administered by:

Server stats:

256
active users

#xcode

3 posts3 participants0 posts today

Did #Apple finally release the promised

NSWritingToolsBehaviorNone

for NSTextFields in #macOS 15.5?

So far that only works with the more massive NSTextViews, and I really need to disable this stupid "feature" for most of the text input fields in my pro application that doesn't need useless AI slob...

Enabling selective testing in Xcode projects is as simple as prefixing your xcodebuild command with tuist; such a clean and easy adoption pattern. And to top it off, you also get a handy dashboard to better understand your test suite #Xcode #Swift

XCMetrics revolutionized the collection and presentation of metrics from Xcode builds, transforming them into useful and accessible insights. Now, we're elevating the experience, enhancing it with top-notch design and developer-friendly features.
#Xcode

Vibe-Coding in Xcode: Apple kooperiert mit Anthropic

Entwickeln für Nichtentwickler: Vibe-Coding liegt voll im Trend. Dank Anthropic will das Apple nun auch in Xcode holen. Unklar ist noch, für wen.

heise.de/news/Vibe-Coding-in-X

heise online · Vibe-Coding in Xcode: Apple kooperiert mit AnthropicBy Ben Schwan
#Apple#Developer#IT

As always, the #developer documentation from #Apple for new features in the now almost one year old #macOS 15 is completely amazing, full of detail, hints, and usage recommendations.

/s

NOT!

Seriously, how does Apple expect us to write insanely great apps with that complete dummy of a documentation?

Anyhow, you add that new method to any custom NSView you have, so that invoking the contextual menu in macOS "Sequoia" with the keyboard, using the new hotkey Alt-Return, knows !where! in your view the current selection is being displayed, and the context menu thus shall appear.

Did you know generated projects are a loose requirement to access @tuist features? For example, you can run test selectively by prefixing “xcodebuild test” with “tuist” and cut your project’s CI time significantly:

docs.tuist.dev/en/guides/devel
#Swift #Xcode

docs.tuist.devSelective testing · Develop · Guides · TuistUse selective testing to run only the tests that have changed since the last successful test run.
Continued thread

The biggest thing stopping the #mac from being a good source for #gaming is actually the difficulty it takes in developing games that can run on the mac and run well. #Apple likes to tote there capabilities,but what they don't say is that #developing for the mac takes twice as long as to develop the same for windows, not to mention that on an accessibility scale, it is not easy to use #XCode to directly code on the mac, trust me, I've tried and i found it way easier to use #VSCode to make even basic programs whereas for the mac, using XCode to do the exact same thing is like 10 times slower and harder to do for the same amount of work simply because of navigation alone with #VoiceOver.

Whats wrong with #XCode? projects working since years dont build anymore. Shared library in specific locations cant be built . every time I have to delete them by hand and rebuild from the command line. Very annoing #Appe!

Its time to switch back to good old Makefiles