C:\KKJ\>:idle:<p>Building rails restored in my latest refactored engine code!</p><p>My big refactor is all about making this engine as fast as possible.</p><p>Now only 5 recalculations are done after placing new rail-track. Correct sprites are saved in level data. That way rendering is just placing correct sprites. Before refactoring it was done on each tile each time...</p><p><a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/16colors" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>16colors</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/MSDOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSDOS</span></a> <a href="https://fosstodon.org/tags/BareMetal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BareMetal</span></a> <a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a></p>