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#bbsing

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This is what BBSing at 300 baud looks like.

In 1984, this was about as good as it got for me.

Tonight, I needed to hit a couple of Atari / ATASCII BBSs and all I had at hand was a C64. So..I used "AtariTerm", which does ATASCII, but tops out at 300 baud.

It's like riding a bike through a neighborhood you usually fly though at 40MPH. You see and notice things you would usually miss.

I am no stranger to 300 baud, but it's been a while.

Ugh ... sprites and animation are so hard. And the limitations of creating this for IGS makes them even harder!

No wonder I waited six years since the last time I attempted to make an animation with a story/dialogue.

I made a ton of progress on Calvin today, and I wrote a script. Hopefully now I can stop spinning my wheels on the coding, and bear down on putting it all together.

I've been working on a new IGS animation involving this guy, who was pretty popular back during IGS heyday in the early 1990s.

Animation is pretty tough, but some of the constraints imposed by the IGS format (plus my own personal constraints) are making really hard. It's also challenging to draw these sprites!

But I think I've finally landed on a sequence of events I can draw -- and make fit in the available space.

#igs#atarist#atari
Replied in thread

"CUBES.IG" is a great example of Steve Turnbull's IGS work.

The animation begins with five cubes rotating in different directions, and a cascade of sound effects.

breakintochat.com/blog/2024/08

Then he used IGS' loop command to paint a trippy moiré background by repeatedly drawing lines.

Needless to say, you couldn't see or hear anything quite like this on other BBSes in 1990.

#atari#atarist#dev
Continued thread

As soon as he discovered IGS, Steve Turnbull began making art that went "far beyond colored boxes with text in them".

breakintochat.com/blog/2024/08

He crafted vibrant, playful animations, punctuated by sound effects.

"I soon started to hear from many sysops and users who were astonished with what was happening on their screens," he wrote later.

#atari#atarist#dev
Continued thread

Besides working as a scenic artist, and playing with Atari ST computers, Steve Turnbull also loved slope soaring -- designing and flying gliders.

When he began drawing with "Instant Graphics!", his love for airplanes found expression in his earliest IG pieces, which were basically animated advertisements for his "Pharaoh" glider kits.

breakintochat.com/blog/2024/08

#atari#atarist#dev

🌞 🎭 🎨
Steve Turnbull worked in showbiz and lived in sunny Laguna Beach, Calif.

A visual thinker, he had become disenchanted with the text-only world of Atari ST bulletin board systems.

Then he discovered "Instant Graphics!" in 1990 — and he began unleashing a torrent of art.

breakintochat.com/blog/2024/08

This is part 4 of my #longreads series on IGS. Boosts appreciated!

#atari#atarist#dev