#Luanti 5.12.0 has been released!
With new input handling and controls, new item and entity visuals, better map performance, and more

#Luanti 5.12.0 has been released!
With new input handling and controls, new item and entity visuals, better map performance, and more
I just had a thought that my gitlab might be a neat place to store files related to services and projects I set up manually, even if they aren't "programming" related.
So here are the files I created to manage and host my own #Luanti (formerly Minetest) server on my personal NAS.
For the #opensource lovers I will be playing #Luanti / #Minetest on my home server which is open to everyone:
mine.nekenciu.tv:30000
Bonus: the house which I've built together with my daughter
And another level for #Lazarr! completed. "Particle Accelerator".
This level surprisingly exposed a bug in the game (already fixed).
#Luanti Physics:
Gently push a plane off of a kilometer-high ledge with the engine idling:
Gracefully float down to the ground and land after along, relaxing glide.
Gently push a plane off of a kilometer-high ledge with the engine OFF:
Immediately fall like a stone and plummet screaming to your death.
Mm'kay. XD
cc: @paul
P.S., love the new bridge next to my house and some of the other new developments. It's been a while since I visited!! <3
Hi wie suchen gerade eine Minetest/Luanti Mod die das Wasser nach und nach steigen lässt. Kennt ihr jemand sowas?
Since I just moved from @Niklp@fosstodon.org to floss.social I'll quickly #introduce me.
I'm Nik and I usually go with the username "Niklp". I'm the admin of the #Luanti server #Archtec. I'm also involved in #modding for Luanti.
I'm a big enjoyer of #linux and FOSS in general and I strongly believe in the priciples of FOSS.
See you soon :-)
Moving instances is probably a good time for a re- #introduction
Hi, I'm rubenwardy! I'm a software engineer and open source maintainer. I'm a core dev for @Luanti, I made ContentDB and represent #Luanti at conferences
I'm interested in a wide range of areas, including #GameDev, UI/UX, #electronics, #makers, #Linux, #AndroidDev, and #IndieWeb
I'm a prolific creator, I have way too many side projects on the go at a time. I post about things I'm working on here and on my website
Langsam wird es voll: Nur noch 10 Plätze bei unserer Sommerfreizeit Hack'n'Sun in Bonn:
https://teckids.org/blog/2025/03/hacknsun/
21. bis 25. August 2025
Jugendzeltplatz #Bonn
ab ca. 4. Klasse
#Coding #Python #Luanti #Minetest #Elektronik #Löten
Frei wählbarer Teilnahmebeitrag
Now that I have moved from @ROllerozxa@fosstodon.org to here I should maybe do a new #introduction post.
My username is ROllerozxa, I'm from Gothenburg, Sweden. I'm a programmer and currently studying software engineering at university.
I'm the maintainer of the now open source physics-based sandbox game #Principia, but you may also know me from #BoxSmasher, my work on #Luanti (formerly #Minetest) or various other open source projects I have worked on.
Other than that I do other interesting things (blogging, archival, talking about the weather, eating soused herring, cuddling my Blåhaj, etc.)
Quick small update for #HadesRevisited. Version 0.18.0 out now, mostly fixing bugs.
ContentDB page: https://content.luanti.org/packages/Wuzzy/hades_revisited/
Changelog: https://forum.luanti.org/viewtopic.php?p=444320#p444320
got Luanti/Voxelibre (formerly Minetest/Mineclone2) to run on a Switch using Switchroot Ubuntu, and spent an hour tinkering with the controls in AntiMicroX. Go checkout Luanti!
@EUCommission
Si c’est un nouveau jeu, je ne l’ai pas trouvé sur Luanti.
#Luanti #Jeu
Business cards have arrived.
I'm not happy with the print quality - this is one of the better prints, most of them are 5mm off center. The grid makes this quite obvious
Also, #Luanti badge samples