Here’s the patch that’s controlling the servo in the above video, which is the thing that’s so exciting: the #ObliquePalette can control servos and #Eurorack with #plugdata.
(In theory, it can also receive those signals, but I did something wrong…)
Here’s the patch that’s controlling the servo in the above video, which is the thing that’s so exciting: the #ObliquePalette can control servos and #Eurorack with #plugdata.
(In theory, it can also receive those signals, but I did something wrong…)
The #ObliquePalette analog outputs are working, voltage and servo alike!
Inputs seem to have an electronic error. Trying to figure it out.
Servo current draw might be too high through basic USB even with power capacitors. There’s a connector to add a separate power plug, too, but I’m pretty sure the answer is USB-C PD that will additionally give the voltage range to be fully #Eurorack compatible.
It’s really exciting to see #plugdata outputting position and voltage to the real world!
I've said it before, and I'll say it again: #PlugData is so damn nice. Really nice UI. Deffo the nicest and easiest way to get into this sort of stuff in 2025.
This video by @polarity about PlugData has made me understand what an interesting and promising open source platform this is for audio plugin developers and music creators. Kind of evident once you get it but the fact is that I had missed it, even after installing PlugData because of some plugin a few weeks ago.
In today's video, we focused on refining our plug data sampler, particularly aiming to improve its interface and fix existing bugs. We delved into the capabilities of using 'send' and 'receive' symbols, allowing for more efficient and cleaner data flow within the patch.
Hey folks, in today's video we dive deep into PlugData's latest stable version, 0.8. I showed you how to create your own VST & Clap plugin using a PureData patch, and we discussed some of the limitations and workarounds.
More plugdata: We improve the patch with variable sample rate, buffer length, GUI and init values. I tried to keep it simple and verbose. Hope y'all can follow and have the same fun as i did. https://youtu.be/O3b4UGB97OA
Stop buying plugins, create your own I'm re-visiting plugdata and create a small sampler patch. Fun and simple.
@neauoire I did a terrible thing - I made this monstrosity so #orca would play this track itself and I didn't have to suffer trying to turn everything on and off in time myself (It was even worse, I shortened it).
#febrajam #16, this time I finally tried out #plugdata - a beautiful #puredata wrapper. I struggled to remember how the puredata works, but it all worked out in the end.
added a gate to persist the current partial values. nice for creating drones. maybe ill add sliders to alter the harmonics or replace the sine osc´s with band pass filters to make it a #resonator like supermodal #PureData #plugdata
some re-synthesis in #plugdata #PureData using a piano as input and pitch/env tracking the harmonics to re-create it with sinus partials. maybe i can get some nice mpe data out for #bitwig synths. wanted to use "mpeformat" but its not part of plug data. #musicproduction
The big project I'm excited about right now is #plugdata. https://plugdata.org
It's a graphical programming language based on & compatible with Pure Data. But it's not only far more legible, it also runs as a VST plugin in your DAW.
As much as I love what it does now, I'm most interested in developing it for my general purpose programming and experimentation. I want to program drones and synths and costumes with it at https://patreon.com/joshua
We need more coders! Come help!