Last night's stream ended up being a #b3d #geometrynodes rabbit hole, with this as a final result. Check it out if you wanna see how I got there: https://www.youtube.com/live/7FdfSKOkzXg
Last night's stream ended up being a #b3d #geometrynodes rabbit hole, with this as a final result. Check it out if you wanna see how I got there: https://www.youtube.com/live/7FdfSKOkzXg
pneb-0x03
loop_127 - Free Download: https://mantissa.xyz/vjloops
loop_126 - Free Download: https://mantissa.xyz/vjloops
loop_125 - Free download: https://mantissa.xyz/vjloops
loop_124 - Free download: mantissa.xyz/vjloops
Its 2025 and we still don't have a way to manipulate the seed point density in #Blender's voronoi texture.
I found a rather inefficient but functional workaround with #GeometryNodes: distribute points on a surface (the density is a field you can manipulate), and then use Geometry Proximity on a sufficiently high-resolution mesh to get the voronoi effect. Blurring the distance attribute then allows you to get the "distance to edge" effect.
Probably easier to write an OSL shader for this...
Once again thinking of procedural characters and hand drawn elements.
Now it's getting a bit silly.
The end result...
P250521
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund
updated the docs for my #MIDI plugin for Blender with a few advanced techniques -- like using #GeometryNodes to spawn particles when a key is pressed #b3d
https://whoisryosuke.github.io/blender-midi-motion/docs/advanced/geometry-nodes
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now: https://code.blender.org/2025/05/declarative-systems-in-geometry-nodes/
New #blog post! Have you been interested in making #MotionGraphics in Blender? I share some tips and tricks for animating using #GeometryNodes - from the basics like adding easing to advanced techniques like enter/exit transitions #b3d
https://whoisryosuke.com/blog/2025/geometry-nodes-for-motion-graphics
I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes
https://devtalk.blender.org/t/declarative-systems-in-geometry-nodes/40230
Our new mountains generator made with #b3d and #geometrynodes is available:
https://superhivemarket.com/products/mountains-generator