Saturday Morning Murmelkonzert.
Saturday Morning Murmelkonzert.
Prerolled was ranked #10 out of 1160 games for the shovel jam !!
https://orphic-dreaming.itch.io/prerolled
We had so much fun making it + so much support that we are still working on it.
We made a big update, that features new dice and better mechanics.
Please try to break the game as much as you can, we need to see what combos are too strong
#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/988393/pixelover-018-rc-1-2d-3d-text-objects
Having some energy to do some gamedev again, trying and prototyping out art styles.
@taw.moe made me a shader so I can change palettes from greyscale to a different one.
(Every sprite/tile is greyscale)
#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...
For detailed changes: https://deakcor.itch.io/pixelover/devlog/977137/pixelover-0171-bone-system-improvements
Dooots is now out (and its free) !!
If you like to pop bubble wrap, you will love this game i think !!
https://qaqelol.itch.io/dooots
Boosts are appreciated
You're approaching a battlefield...
La Fundación Blender está desarrollando un bonito, y corto, juego con Godot: Dogwalk!
https://studio.blender.org/blog/dogwalk-early-access/
El proyecto servirá para generar materiales, assets y ejemplos para demostrar cómo exportar a motores de #gamedev.
Linux version is now working, still has to figure out the Mac version. Also, quick interface update, nothing big, just making a few buttons more noticeable. :D
I can't believe that I haven't been coding since 2018 and still made this. I wasn’t even familiar with Godot! Of course, there is room for lots of improvement, but still.
Here is the Hero Printer, a tool for building your own characters be it for RPGMaker or any other engine. There is a special discount for people who have bought either the Face or Char Workshops! :)
I haven't been posting much lately. Been busy at work during the day and on Ancient Mind during the evening.
I almost finished refactoring the code for all bossfights, then I'll be able to implement one of the features I couldn't add for the first release!
My friends made a cute roguelike deckbuilder! Help them out and wishlist the game! I tried it out in recent events and it is a really fun game!
Pitch of the game:
Become the coolest kid of the playground in this playful roguelike deckbuilder. Craft every card yourself with adorable stickers and wow your rivals in tug-of-war card battles full of wonder!
https://store.steampowered.com/app/3617620/My_Card_Is_Better_Than_Your_Card/
You'll be able to fold stuff in my next game . I made that possible today, it wasn't easy to make, I have an entire thread if you're interested. #madewithgodot #indiedev
Hi !!
I made an other game with #godot !
You get to commit the loudest heist with absolutely no repercussions, directly on your phone's browser or computer :D
Feedback and boosts are appreciated
After the most recent visual pass, Marble Game slowly starts to feel like that magical toy that allows you to build the marble machine of your dreams.
I still don't know if anyone will end up enjoying it... but I still do my best to make it a reality.
After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders!
For detailed changes:
https://deakcor.itch.io/pixelover/devlog/918923/pixelover-017-blending-mode-and-per-object-shader
Choose your champion!
Try out a early version of a idle game where you promote positivity and fight against fascism to save collapsing Finland!
Your voice matters and Peukuta things you want to see!
COGITO 1.1 update is officially out.
This is the Godot Engine 4.4 update.
Here's a quick video talking about whats new and changed.
Also have a small shout-out at the end!
#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders.
For detailed changes and access to pre-releases:
https://deakcor.itch.io/pixelover/devlog/911713/pixelover-017-rc-2-blending-mode-and-per-object-shader
(boosts appreciated) Frozen Fractals is OUT NOW on itch!
Link: https://dardasaba.itch.io/frozen-fractals
Trailer: https://youtu.be/_3EuC7cpPB0?si=YD6mm1M5OS10mO1t
More info below!
#gamedev #indiedev #solodev #madewithgodot #gamerelease