#GameBoy 4-Player adapter mysteries solved & working great.
Now we have snakes, 4 of them! And synchronized game play across 4 consoles. Game mechanics still work in progress.
Adapter interface code now open sourced & documented:
https://github.com/bbbbbr/gbdk-gb-4-player/blob/snake_game_tile_locked/src/4_player_adapter.c
New #GameBoy cart release of "The Mist" by yliader
Free ROM on
https://yliader.itch.io/the-mist
Physical Cart $30 usd
https://www.tindie.com/products/basilevalentin/the-mist-the-game/
Source code
https://github.com/Yliader/The-Mist
Finally had time to update my GB Studio font pack to include variable width variants and work with GB Studio 3 and above!
Tell me if you run into any issues!
hey folks,
i'm making my chiptune music pack free now, cc0. use it for whatever you want, no credit needed. games, videos, weird projects, anything
if you wanna toss a coin my way, cool, but no pressure.
grab it, chop it up, have fun :)
https://lashman.itch.io/pixel-adventure-chipture-music-collection
In your opinion, what is the "correct" version of MS Visual Studio to run on #WindowsXP?
Welllll it was a bit of a struggle (some ambiguity in docs and hardware sensitive to out of spec input)... but making progress.
Can send and receive data from the #GameBoy 4-Player adapter reliably to move some blobs around in parallel. A couple mysteries remain to investigate.
#Z80 question for experts even though I have a lot of experience with it: the Zilog manual says that the IX/IY offset is relative (signed) but I have _never once_ seen negative offsets used in the wild, e.g. `ld A, [IX-$20]`, I'm not sure all assemblers even support "-" instead of "+" in IX/IY instruction, mine doesn't yet and I'd prefer to confirm this with others first.
Following on quickly from the early access release, Jurl: Megadrive edition has hit release. I'll still be doing stuff to it over time but it should be entirely playable now
https://tonsomo.itch.io/jurl-megadrive-edition
Alter Ego for the #SEGA #MasterSystem is finally available in physical #cartridge form!
Grab it from Tuxedo Games' web store: https://tuxedogamedevs.fwscart.com/product/alter-ego
Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours!
We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make.
https://itch.io/jam/gbcompo25
The cash and prizes pool is now over $5000!
#gbcompo #gbdev #retrodev #retrogaming
Got the Gameboy Advance port done super quick - quick enough that I was able to throw together some carts which will join the GameBoy Colour, Spectrum and Master System sets I’ll be giving away at #RetroFest Swindon #RetroGaming #IndieDev #RetroDev
#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & features
New examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTC
https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES
Version 0.9A of Jurl: Amstrad CPC edition is out, this is the first release version and, as such, is now $1.
Is it perfect? No. Is it the best game ever released on the Amstrad? Absolutely not.
But it's playable and completeable.
Hi, I’m Eddie
I’m an indie developer
I’m building Virtual Controller, it’s open source and turns your iPhone into retro game controllers
I plan to share my progress here
Some little progress on my #cga adventure RPG. This one shows that triggers can print stuff on the console, as well as uncover part of the map (e.g. when interacting with the statues).
This clip was recorded from Dosbox Staging, but I also tested it on an 8086 8Mhz with 512Kb of RAM (via 86Box) and basically works at the same speed.