My desktop at the moment, as I try to capture the first stable bus cycle of the #FujiNet for #Intellivision (Internet Adapter) bring-up. I need to see an IAB (and potentially a BAR) bus state. VS.Code window, build/monitor window, an episode of Doctor Who, and the CP-1600 databook.
Within the depths of Hell lies a particular dungeon where an unholy mockery of the Holy Trinity tortures screaming and bleeding souls with their tridents and torture devices. One soul, however, moves about from dungeon end to dungeon end absolutely glowing with the radiance of Heaven, endlessly singing the praises of the Almighty God. Through contact with this pure soul, even a mortal can kill a demon and liberate Hell like Christ did with a single touch.
#FujiNet WiFi Internet Peripheral for #Intellivision bring-up begins. A PiRTO II cartridge is used for prototyping, attaching the #ESP32S3 via USB. Once working, the two microcontrollers will be placed onto the same PCB. #retrogaming
The book has a #CreativeCommons license, so you can download it and cherish it forever!
While everyone else had the #Atari 2600, with its crappy graphics but amazing library of games, I was off in the corner being smug about having the superior system, with its ten games that nobody wanted to play.
#BumpNJump was a game I really liked in the arcade. I had no idea the #Intellivision had a port and how good it was. I would have loved this. #retrogaming
My #flashcart from #Backbit arrived the other day and it’s pretty awesome! Basically it’s a flashcart that can work with many different consoles via cartridge slot adapters.
Anyway, a few games don’t work, but I have yet to determine if those are bad ROM dumps, or a limitation of the Backbit.
En 1982, Activision lanzó uno de los videojuegos más icónicos de la era de los 8 bits: Pitfall!. Diseñado por David Crane, este juego de plataformas de desplazamiento lateral se convirtió rápidamente en un éxito para la consola Atari 2600.
En Pitfall!, los jugadores toman el control de Harry Pitfall, un intrépido aventurero al estilo de Indiana Jones. La misión es simple pero desafiante: guiar a Harry a través de una peligrosa selva llena de trampas y obstáculos. Desde saltar sobre cocodrilos y troncos rodantes hasta esquivar serpientes venenosas, cada pantalla presenta un nuevo reto que pone a prueba la habilidad y los reflejos del jugador.
Pitfall! no solo destacó por su jugabilidad adictiva, sino también por su innovación. Fue uno de los primeros juegos en introducir la mecánica de "correr y saltar" en un entorno de desplazamiento lateral, sentando las bases para muchos juegos de plataformas que seguirían. Además, el juego incluía detalles memorables, como el característico grito de Tarzán cuando Harry se colgaba de una liana.
El éxito de Pitfall! llevó a la creación de varias secuelas y adaptaciones para diferentes consolas a lo largo de los años. Entre ellas destacan Pitfall II: Lost Caverns y Pitfall: The Lost Expedition, que continuaron la tradición de aventuras emocionantes y desafiantes #retrogaming#atari2600#commodore64#arcade#videojuegos#8bit#colecovision#intellivision
Star Strike - the faux 3D perspective was awesome for its time!Advanced Dungeons & Dragons - great sound effects and surprisingly good given the available tech
Triple Action - S-U-P-E-R simple game but my family and I played many hours of the silly biplane fighter combat!
Frog Bog - I know, I know, supposedly a kid's game, but there was something about the novelty of the setting and mechanic I still love to this day!
Tron Deadly Discs - Played so many hours of this. Got REALLY good at taking out the recognizer which you had to hit pixel perfect in its little 'eye' when it was exposed :)
Hanged with @ChrisJValdez today and bought a couple fist fulls of #Intellivision games I found at Beep. Then we went to my house and played them. Good times! He’s a real one.
INTV has hands-down the best gameplay content. It's a toss-up between A26 and VIC as to which is the prettiest. The A8 version is - disappointingly - barely distinguishable from the A26.
The later C64 version is pretty poor. It's missing nearly all of the visual charm of earlier versions, especially the VIC one.
I'm excited to announce my latest book, Space Battle: The Mattel Intellivision and the First Console War! https://www.amazon.com/dp/1957932104/ A love letter and overview of the Intellivision, details on its greatest games, and emulating and collecting for the system today. #retrogaming#retrocomputing#intellivision